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UE3:UTEmit_LeviathanExplosion (UT3)

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UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_LeviathanExplosion
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Damage[edit]

Type: float


Default value: 250.0

DamageRadius[edit]

Type: float


Default value: 2000.0

ExplosionLightClass[edit]

Type: class<UTExplosionLight>


Default value: Class'UTGame.UTHugeExplosionLight'

ExplosionShake[edit]

Type: CameraAnim


Default value: CameraAnim'Camera_FX.Leviathan_Impact'

InstigatorController[edit]

Type: Controller


MomentumTransfer[edit]

Type: float


Default value: 250000.0

MyDamageType[edit]

Type: class<DamageType>


Default value: Class'UTGameContent.UTDmgType_LeviathanExplosion'

Default values[edit]

Property Value
bGameRelevant False
Components[1] AudioComponent'ExplosionAC'
EmitterTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam_Explode'
LifeSpan 0.0
ServerLifeSpan 3.0
TickGroup TG_PreAsyncWork

Subobjects[edit]

ExplosionAC[edit]

Class: Engine.AudioComponent

Property Value
bAutoDestroy True
bAutoPlay True
SoundCue SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BigBang'

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTReplicatedEmitter.PostBeginPlay


Other instance functions[edit]

RedeemerHurtRadius[edit]

function RedeemerHurtRadius (float RadiusFactor, Controller InstigatedByController)

special version of HurtRadius() for the Redeemer that works better with the giant radius by tracing to edges of large objects instead of just the center static so that it can be shared with UTRemoteRedeemer

States[edit]

Dying[edit]

Modifiers: auto