Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTEmit_VehicleShockCombo (UT3)
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Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_VehicleShockCombo |
- Package:
- UTGameContent
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Properties[edit]
ExplosionLightClass[edit]
Type: class<UTExplosionLight>
Default value: Class'UTGameContent.UTVehicleShockComboLight'
Default values[edit]
Property | Value |
---|---|
EmitterTemplate | ParticleSystem'VH_Hellbender.Particles.P_VH_Hellbender_Combo_Explo' |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTReplicatedEmitter.PostBeginPlay