Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTReplicatedEmitter (UDK)

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UDK Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter
Package: 
UTGame
Direct subclasses:
UTEmit_HeadShotHelmet, UTEmit_ShockCombo, UTEmit_TransLocateOut, UTWillowWhisp
This class in other games:
UT3


Properties[edit]

EmitterTemplate[edit]

Type: ParticleSystem

The Template to use for this emitter

ServerLifeSpan[edit]

Type: float

How long this actor lives on a dedicated server

Default value: 0.2

Default values[edit]

Property Value
bNetInitialRotation True
bNetTemporary True
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTEmitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay