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UE3:UTWillowWhisp (UDK)
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Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTWillowWhisp |
Contents
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used to show the path to game objectives
Constants[edit]
MAX_WAYPOINTS[edit]
Value: 15
Properties[edit]
NumPoints[edit]
Type: int
Modifiers: repnotify
total number of valid points in WayPoints list
Position[edit]
Type: int
current position in WayPoints list
Default value: -1
WayPoints[edit]
Type: Object.Vector
Array size: 15 (MAX_WAYPOINTS
)
path points to travel to
Default values[edit]
Property | Value |
---|---|
bOnlyRelevantToOwner | True |
bReplicateMovement | False |
EmitterTemplate | ParticleSystem'GamePlaceholders.Effects.P_WillowWhisp' |
LifeSpan | 24.0 |
Physics | PHYS_Projectile |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTReplicatedEmitter.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
SetInitialState[edit]
simulated event SetInitialState ()
Overrides: Actor.SetInitialState
SetTemplate[edit]
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: UTEmitter.SetTemplate
Other instance functions[edit]
StartNextPath[edit]
simulated function StartNextPath ()
States[edit]
Pathing[edit]
Pathing.BeginState[edit]
simulated event BeginState (name PreviousStateName)
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Pathing.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)