My program doesn't have bugs. It just develops random features.

UE3:UTEmit_HeadShotHelmet (UDK)

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UDK Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_HeadShotHelmet
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
EmitterTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_FX_HeadshotShield'

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None