My program doesn't have bugs. It just develops random features.
UE3:UTEmit_HeadShotHelmet (UT3)
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Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_HeadShotHelmet |
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Default values[edit]
Property | Value |
---|---|
EmitterTemplate | ParticleSystem'Envy_Effects.Tests.Effects.P_FX_HeadshotShield' |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.