Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:EmitterSpawnable (UT3)
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Properties[edit]
ParticleTemplate[edit]
Type: ParticleSystem
Modifiers: repnotify
Default values[edit]
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetTemporary | True |
bNoDelete | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
No new values.
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
SecondsBeforeInactive | 0.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
No new values.
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
SetTemplate[edit]
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate