Always snap to grid
UE3:EmitterSpawnable (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
ParticleTemplate[edit]
Type: ParticleSystem
Modifiers: repnotify
Default values[edit]
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetTemporary | True |
bNoDelete | False |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
SecondsBeforeInactive | 0.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
SetTemplate[edit]
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate