Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:EmitterSpawnable (UDK)

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UDK Object >> Actor >> Emitter >> EmitterSpawnable
Package: 
Engine
This class in other games:
UT3


Properties[edit]

ParticleTemplate[edit]

Type: ParticleSystem

Modifiers: repnotify


Default values[edit]

Property Value
bDestroyOnSystemFinish True
bNetTemporary True
bNoDelete False

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

Property Value
ReplacementPrimitive None

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None
SecondsBeforeInactive 0.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

Property Value
ReplacementPrimitive None

Events[edit]

ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Emitter.ReplicatedEvent


SetTemplate[edit]

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate