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UE2:Emitter (UT2004)
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- Package:
- Engine
- Direct subclasses:
- FX_LinkTurret_GreenPlasma, ONSVehicleIonExplosionEffect, ONSAttackCraftExhaust, ONSRedPlasmaFireEffect, FX_SpaceFighter_SkaarjPlasma, ONSGreenPlasmaSmallFireEffect, STR_linkgunfire, ONSSmallVehicleExplosionEffect, BulldogDust, BulletSplash, ClassicSniperSmoke, ONSMineLayerTargetBeamEffect, DeResPart, NewRedeemerTrail, FX_ASVehicleBuildEffect, FX_DamageSmoke, FX_ExplodingBarrel, FX_HoldObjective, FX_IonPlasmaTank_ShockWave, FX_Laser_Blue, FX_NewIonCore, FX_SpaceFighter_3rdpMuzzle, FX_NewIonPlasmaBeam, FX_PlasmaImpact, FX_SpaceFighter_Explosion, FX_SpaceFighter_Rocket_Trail, FX_SpaceFighter_ShotDownEmitter, FX_TurretControlPanel_Lights, FX_SpaceFighter_Trail_Red, FX_Turret_IonCannon_BeamExplosion, FX_Turret_IonCannon_ChargeBeam, FX_Turret_IonCannon_LaserBeam, FX_WeaponLocker, FxBarricadeBreak, FxSignBreak, IonCannonDeathEffect, LandMineExplosion, LavaDeath, LockerWeapon, MutantGlow, NetworkEmitter, NewExplosionA, NewExplosionB, NewExplosionC, NewLinkTrail, NewMinigunMFlash, NewTracer, NewTransDeresRed, NewTransDeresBlue, NewIonEffect, NewTransEffectBlue, NewTransEffect, ONSAVRiLRocketExplosion, ONSArtilleryCannonMuzzleFlash, ONSArtilleryCamThrusterBlue, ONSArtilleryGroundExplosion, ONSArtilleryAirExplosion, ONSArtilleryCamThrusterRed, ONSArtilleryShellSplit, ONSArtilleryTrajectoryBeamSegment, ONSArtilleryDeathExp, ONSAttackCraftStreamer, ONSAutoBomberBombExplosion, ONSAutoBomberDeathFlames, ONSAutoBomberWarpEffect, ONSAvrilSmokeTrail, ONSBlueEnergyEffect, ONSBluePlasmaFireEffect, ONSBluePlasmaSmallFireEffect, ONSChargeBeamEffect, ONSDamagedEffect, ONSDecoEffect, ONSDecoyFlight, ONSDecoyLaunch, ONSDirtSlipEffect, ONSDualACDeathExp, ONSDualMissileExplosion, ONSDualMissileIgnite, ONSDualMissileSmokeTrail, ONSFreeRoamingEnergyEffect, ONSGreenPlasmaFireEffect, ONSGrenadeBeaconBlue, ONSGrenadeBeaconRed, ONSGrenadeExplosionEffect, ONSHoverBikeDuckEffect, ONSHoverBikeHoverDust, ONSHoverBikeJumpEffect, ONSImpactSparks, ONSMASCannonBeamEffect, ONSMASRocketTrailEffect, ONSMASCannonImplosionEffect, ONSNodeBeamBlueEffect, ONSNodeBeamRedEffect, ONSNodeHealEffect, ONSPRVComboEffect, ONSPRVRearGunCharge, ONSPRVSideGunMuzzleFlash, ONSPlasmaHitBlue, ONSPlasmaHitGreen, ONSPlasmaHitPurple, ONSPlasmaHitRed, ONSPowerCoreBreachEffect, ONSPurplePlasmaSmallFireEffect, ONSRVLeftBladeBreakOffEffect, ONSRVRightBladeBreakOffEffect, ONSRVWebLauncherMuzzleFlash, ONSRVWebProjectileEffect, ONSRedEnergyEffect, ONSRedPlasmaSmallFireEffect, ONSShockBall, ONSShockTankMuzzleFlash, ONSShockTankDeathExp, ONSShockTankProximityExplosion, ONSShockTankShieldComboHit, ONSShockTankShieldEffectBlue, ONSShockTankShieldEffectRed, ONSShockTankShieldEffect, ONSShockTankShieldHitEffectBlue, ONSShockTankShieldHitEffectRed, ONSShockTankShieldHitEffect, ONSShockTankShockExplosion, ONSSkyMineEffect, ONSTankFireTrailEffect, ONSTankFireEffect, ONSTankHitRockEffect, ONSTurretBeamEffect, ONSVehDeathHoverTank, ONSVehicleBuildEffect, ONSVehDeathHoverBike, ONSVehicleExplosionEffect, ONSVehDeathMAS, ONSWeaponAmbientEmitter, ONSVehDeathPRV, ONSVehDeathAttackCraft, ONSVehDeathRV, PlayerSpawnEffect, RedeemerExplosion, RedeemerTrail, STR_dripping_green_blood, STR_dripping_red_blood, STR_green_blood_puff, STR_minigun_flash, STR_minigunshell_spewer, STR_red_blood_puff, ShockBall, Spiral, WaterRing, WaterSplash, WeaponFadeEffect
- Known custom subclasses:
- Crusha/UltimateMappingTools, Crusha/DynamicWeather, Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWRealRain, Crusha/DynamicWeather/DWTwister, Crusha/DynamicWeather/DWWeatherEmitter
- This class in other games:
- U2XMP, UT2003, UE2Runtime, UT3, UDK
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Emitter: An Unreal Emitter Actor.
Properties[edit]
Property group 'Emitter'[edit]
Emitters[edit]
Type: array<ParticleEmitter>
Modifiers: export, editinline
Property group 'Global'[edit]
AutoDestroy[edit]
Type: bool
AutoReset[edit]
Type: bool
DisableFogging[edit]
Type: bool
GlobalOffsetRange[edit]
Type: Object.RangeVector
TimeTillResetRange[edit]
Type: Object.Range
Internal variables[edit]
AbsoluteVelocity[edit]
Type: Object.Vector
Modifiers: transient
ActorForcesEnabled[edit]
Type: bool
Modifiers: transient
BoundingBox[edit]
Type: Object.Box
Modifiers: transient
DeleteParticleEmitters[edit]
Type: bool
Modifiers: transient
EmitterHeight[edit]
Type: float
Modifiers: transient
EmitterRadius[edit]
Type: float
Modifiers: transient
GlobalOffset[edit]
Type: Object.Vector
Modifiers: transient
Initialized[edit]
Type: int
Modifiers: transient
OldLocation[edit]
Type: Object.Vector
Modifiers: transient
Laurent -- for ptcl location interpolation
ParticleMaterial[edit]
Type: ParticleMaterial
Modifiers: transient
TimeTillReset[edit]
Type: float
Modifiers: transient
UseParticleProjectors[edit]
Type: bool
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
bNotOnDedServer | True |
bUnlit | True |
DrawType | DT_Particle |
RemoteRole | ROLE_None |
Style | STY_Particle |
Texture | S_Emitter |
Functions[edit]
Native functions[edit]
Kill[edit]
native function Kill ()
Events[edit]
SpawnParticle[edit]
simulated event SpawnParticle (int Amount)
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
Reset[edit]
simulated function Reset ()
Overrides: Actor.Reset
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials