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UE2:Emitter (UT2004)

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UT2004 Object >> Actor >> Emitter
Package: 
Engine
Direct subclasses:
FX_LinkTurret_GreenPlasma, ONSVehicleIonExplosionEffect, ONSAttackCraftExhaust, ONSRedPlasmaFireEffect, FX_SpaceFighter_SkaarjPlasma, ONSGreenPlasmaSmallFireEffect, STR_linkgunfire, ONSSmallVehicleExplosionEffect, BulldogDust, BulletSplash, ClassicSniperSmoke, ONSMineLayerTargetBeamEffect, DeResPart, NewRedeemerTrail, FX_ASVehicleBuildEffect, FX_DamageSmoke, FX_ExplodingBarrel, FX_HoldObjective, FX_IonPlasmaTank_ShockWave, FX_Laser_Blue, FX_NewIonCore, FX_SpaceFighter_3rdpMuzzle, FX_NewIonPlasmaBeam, FX_PlasmaImpact, FX_SpaceFighter_Explosion, FX_SpaceFighter_Rocket_Trail, FX_SpaceFighter_ShotDownEmitter, FX_TurretControlPanel_Lights, FX_SpaceFighter_Trail_Red, FX_Turret_IonCannon_BeamExplosion, FX_Turret_IonCannon_ChargeBeam, FX_Turret_IonCannon_LaserBeam, FX_WeaponLocker, FxBarricadeBreak, FxSignBreak, IonCannonDeathEffect, LandMineExplosion, LavaDeath, LockerWeapon, MutantGlow, NetworkEmitter, NewExplosionA, NewExplosionB, NewExplosionC, NewLinkTrail, NewMinigunMFlash, NewTracer, NewTransDeresRed, NewTransDeresBlue, NewIonEffect, NewTransEffectBlue, NewTransEffect, ONSAVRiLRocketExplosion, ONSArtilleryCannonMuzzleFlash, ONSArtilleryCamThrusterBlue, ONSArtilleryGroundExplosion, ONSArtilleryAirExplosion, ONSArtilleryCamThrusterRed, ONSArtilleryShellSplit, ONSArtilleryTrajectoryBeamSegment, ONSArtilleryDeathExp, ONSAttackCraftStreamer, ONSAutoBomberBombExplosion, ONSAutoBomberDeathFlames, ONSAutoBomberWarpEffect, ONSAvrilSmokeTrail, ONSBlueEnergyEffect, ONSBluePlasmaFireEffect, ONSBluePlasmaSmallFireEffect, ONSChargeBeamEffect, ONSDamagedEffect, ONSDecoEffect, ONSDecoyFlight, ONSDecoyLaunch, ONSDirtSlipEffect, ONSDualACDeathExp, ONSDualMissileExplosion, ONSDualMissileIgnite, ONSDualMissileSmokeTrail, ONSFreeRoamingEnergyEffect, ONSGreenPlasmaFireEffect, ONSGrenadeBeaconBlue, ONSGrenadeBeaconRed, ONSGrenadeExplosionEffect, ONSHoverBikeDuckEffect, ONSHoverBikeHoverDust, ONSHoverBikeJumpEffect, ONSImpactSparks, ONSMASCannonBeamEffect, ONSMASRocketTrailEffect, ONSMASCannonImplosionEffect, ONSNodeBeamBlueEffect, ONSNodeBeamRedEffect, ONSNodeHealEffect, ONSPRVComboEffect, ONSPRVRearGunCharge, ONSPRVSideGunMuzzleFlash, ONSPlasmaHitBlue, ONSPlasmaHitGreen, ONSPlasmaHitPurple, ONSPlasmaHitRed, ONSPowerCoreBreachEffect, ONSPurplePlasmaSmallFireEffect, ONSRVLeftBladeBreakOffEffect, ONSRVRightBladeBreakOffEffect, ONSRVWebLauncherMuzzleFlash, ONSRVWebProjectileEffect, ONSRedEnergyEffect, ONSRedPlasmaSmallFireEffect, ONSShockBall, ONSShockTankMuzzleFlash, ONSShockTankDeathExp, ONSShockTankProximityExplosion, ONSShockTankShieldComboHit, ONSShockTankShieldEffectBlue, ONSShockTankShieldEffectRed, ONSShockTankShieldEffect, ONSShockTankShieldHitEffectBlue, ONSShockTankShieldHitEffectRed, ONSShockTankShieldHitEffect, ONSShockTankShockExplosion, ONSSkyMineEffect, ONSTankFireTrailEffect, ONSTankFireEffect, ONSTankHitRockEffect, ONSTurretBeamEffect, ONSVehDeathHoverTank, ONSVehicleBuildEffect, ONSVehDeathHoverBike, ONSVehicleExplosionEffect, ONSVehDeathMAS, ONSWeaponAmbientEmitter, ONSVehDeathPRV, ONSVehDeathAttackCraft, ONSVehDeathRV, PlayerSpawnEffect, RedeemerExplosion, RedeemerTrail, STR_dripping_green_blood, STR_dripping_red_blood, STR_green_blood_puff, STR_minigun_flash, STR_minigunshell_spewer, STR_red_blood_puff, ShockBall, Spiral, WaterRing, WaterSplash, WeaponFadeEffect
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/DynamicWeather, Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWRealRain, Crusha/DynamicWeather/DWTwister, Crusha/DynamicWeather/DWWeatherEmitter
This class in other games:
U2XMP, UT2003, UE2Runtime, UT3, UDK

Emitter: An Unreal Emitter Actor.

Properties[edit]

Property group 'Emitter'[edit]

Emitters[edit]

Type: array<ParticleEmitter>

Modifiers: export, editinline


Property group 'Global'[edit]

AutoDestroy[edit]

Type: bool


AutoReset[edit]

Type: bool


DisableFogging[edit]

Type: bool


GlobalOffsetRange[edit]

Type: Object.RangeVector


TimeTillResetRange[edit]

Type: Object.Range


Internal variables[edit]

AbsoluteVelocity[edit]

Type: Object.Vector

Modifiers: transient


ActorForcesEnabled[edit]

Type: bool

Modifiers: transient


BoundingBox[edit]

Type: Object.Box

Modifiers: transient


DeleteParticleEmitters[edit]

Type: bool

Modifiers: transient


EmitterHeight[edit]

Type: float

Modifiers: transient


EmitterRadius[edit]

Type: float

Modifiers: transient


GlobalOffset[edit]

Type: Object.Vector

Modifiers: transient


Initialized[edit]

Type: int

Modifiers: transient


OldLocation[edit]

Type: Object.Vector

Modifiers: transient

Laurent -- for ptcl location interpolation

ParticleMaterial[edit]

Type: ParticleMaterial

Modifiers: transient


TimeTillReset[edit]

Type: float

Modifiers: transient


UseParticleProjectors[edit]

Type: bool

Modifiers: transient


Default values[edit]

Property Value
bNoDelete True
bNotOnDedServer True
bUnlit True
DrawType DT_Particle
RemoteRole ROLE_None
Style STY_Particle
Texture S_Emitter

Functions[edit]

Native functions[edit]

Kill[edit]

native function Kill ()


Events[edit]

SpawnParticle[edit]

simulated event SpawnParticle (int Amount)


Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

Reset[edit]

simulated function Reset ()

Overrides: Actor.Reset


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials