My program doesn't have bugs. It just develops random features.

UE2:NewExplosionB (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> NewExplosionB
Package: 
XEffects

null

Default values[edit]

Property Value
AutoDestroy True
bDynamicLight True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter1'
Emitters[1] SpriteEmitter'SpriteEmitter0'
LightBrightness 255.0
LightCone 128
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightPeriod 32
LightRadius 9.0
LightSaturation 90
LightType LT_FadeOut

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 20.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=255,R=255))
ColorScale[1] (RelativeTime=0.125000,Color=(B=255,G=255,R=255))
ColorScale[2] (RelativeTime=0.330000,Color=(B=255,G=255,R=255,A=255))
ColorScale[3] (RelativeTime=0.750000,Color=(B=128,G=128,R=128,A=255))
ColorScale[4] (RelativeTime=1.000000,Color=(B=64,G=64,R=64))
DrawStyle PTDS_AlphaBlend
GetVelocityDirectionFrom PTVD_AddRadial
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 2.0
Min 2.0
MaxParticles 15
RespawnDeadParticles False
RotationOffset
Member Value
Yaw -16384
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=0.500000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
StartLocationPolarRange
Member Value
Y
Member Value
Max 32768.0
Min -32768.0
Z
Member Value
Max 10.0
Min 10.0
StartLocationShape PTLS_Polar
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRadialRange
Member Value
Max 200.0
Min 200.0
Texture Texture'ExplosionTex.Framed.SmokeReOrdered'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRandomSubdivision True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True
UseVelocityScale True
VelocityScale[0] (RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale[1] (RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale[2] (RelativeTime=1.000000)

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
InitialParticlesPerSecond 10.0
LifetimeRange
Member Value
Max 0.6
Min 0.4
MaxParticles 3
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SphereRadiusRange
Member Value
Max 24.0
Min 0.0
SpinParticles True
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 80.0
Min 60.0
Y
Member Value
Max 80.0
Min 60.0
Z
Member Value
Max 80.0
Min 60.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'ExplosionTex.exp1_frames'
TextureUSubdivisions 2
TextureVSubdivisions 4
UniformSize False

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay