My program doesn't have bugs. It just develops random features.
UE2:NewMinigunMFlash (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
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Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bNoDelete | False |
Emitters[0] | SpriteEmitter'SpriteEmitter4' |
Emitters[1] | SpriteEmitter'SpriteEmitter5' |
Emitters[2] | SpriteEmitter'SpriteEmitter6' |
Emitters[3] | SpriteEmitter'SpriteEmitter7' |
Subobjects[edit]
SpriteEmitter4[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
BlendBetweenSubdivisions | True | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 3 | ||||||||||
RespawnDeadParticles | False | ||||||||||
SpinParticles | True | ||||||||||
StartLocationOffset |
|
||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
Texture | AW-2004Explosions.Fire.Part_explode2s | ||||||||||
TextureUSubdivisions | 4 | ||||||||||
TextureVSubdivisions | 4 | ||||||||||
UniformSize | True |
SpriteEmitter5[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
BlendBetweenSubdivisions | True | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 3 | ||||||||||
RespawnDeadParticles | False | ||||||||||
SpinParticles | True | ||||||||||
StartLocationOffset |
|
||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
Texture | AW-2004Explosions.Fire.Part_explode2s | ||||||||||
TextureUSubdivisions | 4 | ||||||||||
TextureVSubdivisions | 4 | ||||||||||
UniformSize | True |
SpriteEmitter6[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
BlendBetweenSubdivisions | True | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 3 | ||||||||||
RespawnDeadParticles | False | ||||||||||
SpinParticles | True | ||||||||||
StartLocationOffset |
|
||||||||||
StartLocationRange |
|
||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
Texture | AW-2004Explosions.Fire.Part_explode2s | ||||||||||
TextureUSubdivisions | 4 | ||||||||||
TextureVSubdivisions | 4 | ||||||||||
UniformSize | True |
SpriteEmitter7[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
BlendBetweenSubdivisions | True | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 4 | ||||||||||
RespawnDeadParticles | False | ||||||||||
SpinParticles | True | ||||||||||
StartLocationOffset |
|
||||||||||
StartLocationRange |
|
||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
Texture | AW-2004Explosions.Fire.Part_explode2s | ||||||||||
TextureUSubdivisions | 4 | ||||||||||
TextureVSubdivisions | 4 | ||||||||||
UniformSize | True |