Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

User:Crusha/DynamicWeather

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DynamicWeather is a toolset by MarZer that contains a whole bunch of actors to put more atmosphere into maps by controlling the natural forces. It is also included in my UltimateMappingTools.

I am NOT the creator of this actors, they are all done by Mark 'MarZer' Gillard. I just put the descriptions on my User page because User pages have some functionality for sub-pages that doesn't exist in other namespaces.

DynamicWeather Actors

DWParents

UT2004 Object >> Actor >> DWParent (custom)
Known custom subclasses:
Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWAmbientMonster, Crusha/DynamicWeather/DWEarthquake, Crusha/DynamicWeather/DWFire, Crusha/DynamicWeather/DWHail, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMapInfo, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWTwister
UT2004 Object >> Actor >> DWParent >> DWLightParent (custom)
Known custom subclass:
Crusha/DynamicWeather/DWLights
UT2004 Object >> Actor >> Emitter >> DWEmitter (custom)
Package: 
DWeather
Known custom subclass:
Crusha/DynamicWeather/DWLightning


Abstract parent classes to group the DynamicWeather actors.


See this page for more details.


AmbientMonsters

UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientManta (custom)
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientRazorFly (custom)
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientSkaarjPupae (custom)
Package: 
DWeather


Three ambient monster that can be spawned to populate the level with weak monsters.


See this page for more details.


ClientMaterialTrigger

UT2004 Object >> Actor >> Triggers >> MaterialTrigger >> ClientMaterialTrigger (custom)
UT2004 Object >> Actor >> Info >> ReplicationInfo >> MaterialTriggerReplicationInfo (custom)
Package: 
DWeather


A MaterialTrigger that works in network games.


See JDN:JBMaterialTrigger for for more details.


DamTypeNature

UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeFire (custom)
Known custom subclass:
Crusha/DynamicWeather/NatureDamageTypes
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeFire >> DamTypeFireCAR (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeFire >> DamTypeFireCAR (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeHailChunk (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeMeteor (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeMeteorFlyingRock (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature (custom)
Known custom subclass:
Crusha/DynamicWeather/NatureDamageTypes
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeLightning (custom)
UT2004 Object >> Actor >> DamageType >> DamTypeNature >> DamTypeTwister (custom)
Package: 
DWeather


Different DamageTypes of the nature.


See this page for more details.


DWAmbientMonster

UT2004 Object >> Actor >> DWParent >> DWAmbientMonster (custom)
UT2004 Object >> Actor >> Info >> GameRules >> DWAmbientMonsterRULES (custom)
UT2004 Object >> Actor >> DWAmbientMonsterRULESSpawner (custom)
Package: 
DWeather


An actor that can spawn AmbientMonsters in the map. The Rules cause the game to not score any points for killed monsters, the RulesSpawner will automatically set the game to use the Rules when an DWAmbientMonster actor is inside the map.


See this page for more details.


DWAmbientSound

UT2004 Object >> Actor >> Keypoint >> AmbientSound >> DWAmbientSound (custom)
Package: 
DWeather


Ambient sound played during day using DynamicWeather. Toggles between userdefined Night and Day sounds.


See this page for more details.


DWEarthquake

UT2004 Object >> Actor >> DWParent >> DWEarthquake (custom)
Package: 
DWeather


Simulates Earthquakes by rumbling the player's view and throwing any vehicles or pawns that are on the ground into some directions are a little.


See this page for more details.


DWLights

UT2004 Object >> Actor >> DWParent >> DWLightParent >> DWLight (custom)
UT2004 Object >> Actor >> DWParent >> DWLightParent >> DWTriggerLight (custom)
UT2004 Object >> Actor >> DWParent >> DWLightParent >> DWChargingLight (custom)
UT2004 Object >> Actor >> DWParent >> DWLightParent >> DWFadingLight (custom)
Known custom subclass:
Crusha/DynamicWeather/DWLights
UT2004 Object >> Actor >> DWParent >> DWLightParent >> DWFadingLight >> DWSunLight (custom)
Package: 
DWeather


Dynamic Weather Lights. Do tricks with light dynamically (HA TAKE THAT EPIC! :P)


See this page for more details.


DWFire

UT2004 Object >> Actor >> DWParent >> DWFire (custom)
UT2004 Object >> Actor >> Emitter >> NetworkEmitter >> DWFireEmitter (custom)
UT2004 Object >> Actor >> Triggers >> AvoidMarker >> DWFireFearSpot (custom)
Package: 
DWeather


Dynamic Lit Fire Emitter. A fire emitter that gives off a flickering light, can be triggered to go 'out' or 'light up'.


See this page for more details.


DWHail

UT2004 Object >> Actor >> DWParent >> DWHail (custom)
UT2004 Object >> Actor >> Projectile >> DWHailChunk (custom)
Package: 
DWeather


A Hail spawner. Hail can damage things that it falls on.


See this page for more details.


DWLightning

UT2004 Object >> Actor >> Emitter >> DWEmitter >> DWLightning (custom)
UT2004 Object >> Actor >> Emitter >> DWLightningEmitter (custom)
UT2004 Object >> Actor >> Emitter >> DWEmitter >> DWLightningTargetEmitter (custom)
UT2004 Object >> Actor >> DWParent >> DWLightningTarget (custom)
UT2004 Object >> Actor >> Triggers >> AvoidMarker >> DWLightningFearSpot (custom)
UT2004 Object >> Actor >> Projectile >> ONSRocketProjectile >> DWLightingBANG (custom)
UT2004 Object >> Actor >> Projector >> DynamicProjector >> DWeatherLightningTargetProjectorInnerRing (custom)
UT2004 Object >> Actor >> Projector >> DynamicProjector >> DWeatherLightningTargetProjectorOuterRing (custom)
Package: 
DWeather


Lightning Emitter. A lightning emitter. There is also a version that can damage things that get hit by the zap.


See this page for more details.


DWMapInfo

UT2004 Object >> Actor >> DWParent >> DWMapInfo (custom)
Package: 
DWeather


Controls global DWeather settings in a map.


See this page for more details.


DWMeteor & DWMeteorAttackCraft

UT2004 Object >> Actor >> DWParent >> DWMeteor (custom)
UT2004 Object >> Actor >> Projectile >> DWMeteorFlyingRock (custom)
UT2004 Object >> Actor >> Emitter >> DWMeteorFlyingRockTrail (custom)
UT2004 Object >> Actor >> Emitter >> DWMeteorFlames (custom)
UT2004 Object >> Actor >> Emitter >> DWMeteorExplosion (custom)
UT2004 Object >> Actor >> Projector >> xScorch >> ONSRocketScorch >> DWMeteorScorch (custom)
UT2004 Object >> Actor >> SVehicleFactory >> ONSVehicleFactory >> ONSAttackCraftFactory >> DWMeteorAttackCraftFactory (custom)
UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSChopperCraft >> ONSAttackCraft >> DWAttackCraft (custom)
UT2004 Object >> Actor >> ONSWeapon >> ONSAttackCraftGun >> DWCraftGun (custom)
UT2004 Object >> Actor >> Projectile >> DWMeteorProjectile (custom)
Package: 
DWeather


A Meteor spawner. There is also a new Raptor that can shoot meteors.


See this page for more details.


DWRealRain

UT2004 Object >> Actor >> DWRealRain (custom)
UT2004 Object >> Actor >> Projectile >> DWRainDrop (custom)
UT2004 Object >> Actor >> Emitter >> DWRainDropSplash (custom)
Package: 
DWeather


A Rain spawner - Real Rain!


See this page for more details.


DWStaticMesh

UT2004 Object >> Actor >> StaticMeshActor >> DWStaticMesh (custom)
Package: 
DWeather


DWStaticMesh for Dynamic Weather. Used to set up realtime static mesh shadows.


See this page for more details.


DWTimedTrigger

UT2004 Object >> Actor >> Triggers >> DWTimedTrigger (custom)
Package: 
DWeather


Trigger that periodically fires a certain event. Can be activated and deactivated by being triggered itself. Trigger times are randomly chosen between a given minimum and maximum delay.


See JDN:JBTriggerTimed for more details.


DWTwister

UT2004 Object >> Actor >> DWParent >> DWTwister (custom)
UT2004 Object >> Actor >> DWTwisterChild (custom)
UT2004 Object >> Actor >> Emitter >> DWTwisterEmitter (custom)
Package: 
DWeather


A Twister that moves around and swallows things.


See this page for more details.


DWWeatherEmitter

UT2004 Object >> Actor >> xWeatherEffect >> DWWeatherEmitter (custom)
Package: 
DWeather


An Emitter with various additional settings compared to a default Emitter.


See this page for more details.


DWZoneInfo

UT2004 Object >> Actor >> Info >> ZoneInfo >> DWZoneInfo (custom)
Package: 
DWeather
UT2004 Object >> Actor >> Info >> ZoneInfo >> SkyZoneInfo >> DWSkyZoneInfo (custom)
Package: 
DWeather


Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map.


See this page for more details.


RealtimeShadows Mutator

The RealtimeShadows Mutator was originally coded by Matt 'SquirrelZero' Farber, but is also included in the DynamicWeather package because it was made free for public use. The FOPawn class has been renamed to DWPawn, but it's still the same.


Further descriptions can be found at SquirrelZero's Wiki page.