Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
User:Crusha/DynamicWeather/DWZoneInfo
Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map.
DWZoneInfo
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DWZoneInfo Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map. By Mark 'MarZer' Gillard
Properties
Property group 'DWZoneInfo'
CalculationInterval
Type: float
FadePhase
Type: EFadePhase
FadeTime
Type: float
MaxColour
Type: Object.Color
MaxFogEnd
Type: float
MaxFogStart
Type: float
MinColour
Type: Object.Color
MinFogEnd
Type: float
MinFogStart
Type: float
Internal variables
CurrentTime
Type: float
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bDistanceFog | True |
bStatic | False |
RemoteRole | ROLE_SimulatedProxy |
Enums
EFadePhase
- FF_NegativeCosine
- FF_Cosine
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Timer
Overrides: Actor.Timer
Other instance functions
CosWave
FogTricks
ReturnFadeColour
Operators
int : int
DWSkyZoneInfo
Object >> Actor >> Info >> ZoneInfo >> SkyZoneInfo >> DWSkyZoneInfo (custom) |
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DWSkyZoneInfo Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map.
This is identical to the DWZoneInfo, but for use in skyboxes*
By Mark 'MarZer' Gillard
Properties
Property group 'DWSkyZoneInfo'
CalculationInterval
Type: float
FadePhase
Type: EFadePhase
FadeTime
Type: float
MaxColour
Type: Object.Color
MaxFogEnd
Type: float
MaxFogStart
Type: float
MinColour
Type: Object.Color
MinFogEnd
Type: float
MinFogStart
Type: float
Internal variables
CurrentTime
Type: float
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bDistanceFog | True |
bStatic | False |
Enums
EFadePhase
- FF_NegativeCosine
- FF_Cosine
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Timer
Overrides: Actor.Timer