Always snap to grid

UE2:XPawn (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> XPawn
Package: 
XGame
This class in other games:
UT2003

null

Properties[edit]

See xPawn properties.

Enums[edit]

EFireAnimState[edit]

FS_None 
FS_PlayOnce 
FS_Looping 
FS_Ready 

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd


Destroyed[edit]

simulated event Destroyed ()

Overrides: Pawn.Destroyed


KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


KSkelConvulse[edit]

event KSkelConvulse ()

Overrides: Actor.KSkelConvulse


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


PlayDying[edit]

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UnrealPawn.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: UnrealPawn.PostNetBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


SetAnimAction[edit]

simulated event SetAnimAction (name NewAction)

Overrides: UnrealPawn.SetAnimAction


SetHeadScale[edit]

simulated event SetHeadScale (float NewScale)

Overrides: Pawn.SetHeadScale


StartDriving[edit]

simulated event StartDriving (Vehicle V)

Overrides: Pawn.StartDriving


StopDriving[edit]

simulated event StopDriving (Vehicle V)

Overrides: Pawn.StopDriving


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

See xPawn instance functions.

States[edit]

Dying[edit]

Dying.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.Dying.AnimEnd


Dying.BeginState[edit]

simulated event BeginState ()

Overrides: UnrealPawn.Dying.BeginState


Dying.FellOutOfWorld[edit]

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Pawn.Dying.FellOutOfWorld


Dying.KVelDropBelow[edit]

event KVelDropBelow ()

Overrides: Actor.KVelDropBelow (global)


Dying.TakeDamage[edit]

simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer[edit]

simulated event Timer ()

Overrides: Pawn.Dying.Timer


Dying.LandThump[edit]

function LandThump ()

Overrides: Pawn.Dying.LandThump