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UE2:xPawn properties (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn (properties) |
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Properties[edit]
Property group 'AI'[edit]
PlacedCharacterName[edit]
Type: string
Modifiers: globalconfig
Default value: "Jakob"
Property group 'DeRes'[edit]
DeResGravScale[edit]
Type: float
reduce gravity on corpse during de-res
DeResLateralFriction[edit]
Type: float
sideways friction while lifting
Default value: 0.3
DeResLiftSoftness[edit]
Type: Object.InterpCurve
vertical 'sprinyness' (over time) of bone lifters
Default value:
Member | Value | ||||||||||||||||||
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Points |
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DeResLiftVel[edit]
Type: Object.InterpCurve
speed (over time) at which body rises
Default value:
Member | Value | ||||||||||||||||||
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Points |
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Property group 'Gib'[edit]
GibCountCalf[edit]
Type: int
Default value: 4
GibCountForearm[edit]
Type: int
Default value: 2
GibCountHead[edit]
Type: int
Default value: 2
GibCountTorso[edit]
Type: int
Default value: 2
GibCountUpperArm[edit]
Type: int
Default value: 2
GibGroupClass[edit]
Type: class<xPawnGibGroup>
Default value: Class'XEffects.xPawnGibGroup'
Property group 'Karma'[edit]
RagConvulseMaterial[edit]
Type: Material
RagDeathUpKick[edit]
Type: float
Amount of upwards kick ragdolls get when they die
Default value: 150.0
RagDeathVel[edit]
Type: float
How fast ragdoll moves upon death
Default value: 200.0
RagdollLifeSpan[edit]
Type: float
MAXIMUM time the ragdoll will be around. De-res's early if it comes to rest.
Default value: 13.0
RagGravScale[edit]
Type: float
Default value: 1.0
RagImpactSoundInterval[edit]
Type: float
Default value: 0.5
RagImpactSounds[edit]
Default value, index 0: Sound'GeneralImpacts.Breakbone_01'
Default value, index 1: Sound'GeneralImpacts.Breakbone_02'
Default value, index 2: Sound'GeneralImpacts.Breakbone_03'
RagImpactVolume[edit]
Type: float
Default value: 2.5
RagInvInertia[edit]
Type: float
Use to work out how much 'spin' ragdoll gets on death.
Default value: 4.0
RagShootStrength[edit]
Type: float
How much effect shooting ragdolls has. Be careful!
Default value: 8000.0
RagSpinScale[edit]
Type: float
Increase propensity to spin around Z (up).
Default value: 2.5
Property group 'Shield'[edit]
ShieldHitMat[edit]
Type: Material
Default value: Material'XGameShaders.PlayerShaders.PlayerShieldSh'
ShieldHitMatTime[edit]
Type: float
Default value: 1.0
ShieldStrengthMax[edit]
Type: float
max strength
Default value: 150.0
Property group 'Sounds'[edit]
FootstepVolume[edit]
Type: float
Default value: 0.15
GruntVolume[edit]
Type: float
Default value: 0.18
SoundFootsteps[edit]
Type: Sound
Array size: 11
Indexed by ESurfaceTypes (sorry about the literal).
Default value, index 0: Sound'PlayerSounds.Final.FootstepDefault'
Default value, index 1: Sound'PlayerSounds.Final.FootstepRock'
Default value, index 10: Sound'PlayerSounds.Final.FootstepGlass'
Default value, index 11: Sound'PlayerSounds.Final.FootstepDirt'
Default value, index 12: Sound'PlayerSounds.Final.FootStepMetal'
Default value, index 13: Sound'PlayerSounds.Final.FootstepWood'
Default value, index 14: Sound'PlayerSounds.Final.FootstepPlant'
Default value, index 15: Sound'PlayerSounds.Final.FootstepFlesh'
Default value, index 16: Sound'PlayerSounds.Final.FootstepIce'
Default value, index 17: Sound'PlayerSounds.Final.FootstepSnow'
Default value, index 18: Sound'PlayerSounds.Final.FootstepWater'
SoundGroupClass[edit]
Type: class<xPawnSoundGroup>
Default value: Class'XGame.xMercMaleSoundGroup'
Property group 'UDamage'[edit]
UDamageSound[edit]
Type: Sound
Default value: Sound'GameSounds.UDamageFire'
UDamageWeaponMaterial[edit]
Type: Material
Weapon overlay material
Default value: Material'XGameShaders.PlayerShaders.WeaponUDamageShader'
Internal variables[edit]
Default values[edit]
See xPawn defaults.