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UE2:xPawn properties (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn (properties)

Properties[edit]

Property group 'AI'[edit]

PlacedCharacterName[edit]

Type: string

Modifiers: globalconfig


Default value: "Jakob"

Property group 'DeRes'[edit]

DeResGravScale[edit]

Type: float

reduce gravity on corpse during de-res

DeResLateralFriction[edit]

Type: float

sideways friction while lifting

Default value: 0.3

DeResLiftSoftness[edit]

Type: Object.InterpCurve

vertical 'sprinyness' (over time) of bone lifters

Default value:

Member Value
Points
Member Value
InVal 0.0
OutVal 0.3
Member Value
InVal 2.5
OutVal 0.05
Member Value
InVal 100.0
OutVal 0.05

DeResLiftVel[edit]

Type: Object.InterpCurve

speed (over time) at which body rises

Default value:

Member Value
Points
Member Value
InVal 0.0
OutVal 0.0
Member Value
InVal 2.5
OutVal 32.0
Member Value
InVal 100.0
OutVal 32.0

Property group 'Gib'[edit]

GibCountCalf[edit]

Type: int


Default value: 4

GibCountForearm[edit]

Type: int


Default value: 2

GibCountHead[edit]

Type: int


Default value: 2

GibCountTorso[edit]

Type: int


Default value: 2

GibCountUpperArm[edit]

Type: int


Default value: 2

GibGroupClass[edit]

Type: class<xPawnGibGroup>


Default value: Class'XEffects.xPawnGibGroup'

Property group 'Karma'[edit]

RagConvulseMaterial[edit]

Type: Material


RagDeathUpKick[edit]

Type: float

Amount of upwards kick ragdolls get when they die

Default value: 150.0

RagDeathVel[edit]

Type: float

How fast ragdoll moves upon death

Default value: 200.0

RagdollLifeSpan[edit]

Type: float

MAXIMUM time the ragdoll will be around. De-res's early if it comes to rest.

Default value: 13.0

RagGravScale[edit]

Type: float


Default value: 1.0

RagImpactSoundInterval[edit]

Type: float


Default value: 0.5

RagImpactSounds[edit]

Type: array<Sound>


Default value, index 0: Sound'GeneralImpacts.Breakbone_01'

Default value, index 1: Sound'GeneralImpacts.Breakbone_02'

Default value, index 2: Sound'GeneralImpacts.Breakbone_03'

RagImpactVolume[edit]

Type: float


Default value: 2.5

RagInvInertia[edit]

Type: float

Use to work out how much 'spin' ragdoll gets on death.

Default value: 4.0

RagShootStrength[edit]

Type: float

How much effect shooting ragdolls has. Be careful!

Default value: 8000.0

RagSpinScale[edit]

Type: float

Increase propensity to spin around Z (up).

Default value: 2.5

Property group 'Shield'[edit]

ShieldHitMat[edit]

Type: Material


Default value: Material'XGameShaders.PlayerShaders.PlayerShieldSh'

ShieldHitMatTime[edit]

Type: float


Default value: 1.0

ShieldStrengthMax[edit]

Type: float

max strength

Default value: 150.0

Property group 'Sounds'[edit]

FootstepVolume[edit]

Type: float


Default value: 0.15

GruntVolume[edit]

Type: float


Default value: 0.18

SoundFootsteps[edit]

Type: Sound

Array size: 11

Indexed by ESurfaceTypes (sorry about the literal).

Default value, index 0: Sound'PlayerSounds.Final.FootstepDefault'

Default value, index 1: Sound'PlayerSounds.Final.FootstepRock'

Default value, index 10: Sound'PlayerSounds.Final.FootstepGlass'

Default value, index 11: Sound'PlayerSounds.Final.FootstepDirt'

Default value, index 12: Sound'PlayerSounds.Final.FootStepMetal'

Default value, index 13: Sound'PlayerSounds.Final.FootstepWood'

Default value, index 14: Sound'PlayerSounds.Final.FootstepPlant'

Default value, index 15: Sound'PlayerSounds.Final.FootstepFlesh'

Default value, index 16: Sound'PlayerSounds.Final.FootstepIce'

Default value, index 17: Sound'PlayerSounds.Final.FootstepSnow'

Default value, index 18: Sound'PlayerSounds.Final.FootstepWater'

SoundGroupClass[edit]

Type: class<xPawnSoundGroup>


Default value: Class'XGame.xMercMaleSoundGroup'

Property group 'UDamage'[edit]

UDamageSound[edit]

Type: Sound


Default value: Sound'GameSounds.UDamageFire'

UDamageWeaponMaterial[edit]

Type: Material

Weapon overlay material

Default value: Material'XGameShaders.PlayerShaders.WeaponUDamageShader'

Internal variables[edit]

See xPawn internal variables.

Default values[edit]

See xPawn defaults.