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UE2:xPawn defaults (UT2004)
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Object >> Actor >> Pawn >> UnrealPawn >> xPawn (defaults) |
Contents
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AirAnims[0] | 'JumpF_Mid' | ||||||||
AirAnims[1] | 'JumpB_Mid' | ||||||||
AirAnims[2] | 'JumpL_Mid' | ||||||||
AirAnims[3] | 'JumpR_Mid' | ||||||||
AirSpeed | 440.0 | ||||||||
AirStillAnim | 'Jump_Mid' | ||||||||
bActorShadows | True | ||||||||
BaseEyeHeight | 38.0 | ||||||||
bCanWallDodge | True | ||||||||
bDoTorsoTwist | True | ||||||||
bDramaticLighting | True | ||||||||
BloodEffect | Class'XEffects.BloodJet' | ||||||||
bNetNotify | True | ||||||||
bNoCoronas | False | ||||||||
bPhysicsAnimUpdate | True | ||||||||
CollisionHeight | 44.0 | ||||||||
CollisionRadius | 25.0 | ||||||||
ControllerClass | Class'XGame.xBot' | ||||||||
CrouchAnims[0] | 'CrouchF' | ||||||||
CrouchAnims[1] | 'CrouchB' | ||||||||
CrouchAnims[2] | 'CrouchL' | ||||||||
CrouchAnims[3] | 'CrouchR' | ||||||||
CrouchedPct | 0.4 | ||||||||
CrouchHeight | 29.0 | ||||||||
CrouchRadius | 25.0 | ||||||||
CrouchTurnLeftAnim | 'Crouch_TurnL' | ||||||||
CrouchTurnRightAnim | 'Crouch_TurnR' | ||||||||
DodgeAnims[0] | 'DodgeF' | ||||||||
DodgeAnims[1] | 'DodgeB' | ||||||||
DodgeAnims[2] | 'DodgeL' | ||||||||
DodgeAnims[3] | 'DodgeR' | ||||||||
DodgeSpeedFactor | 1.5 | ||||||||
DodgeSpeedZ | 210.0 | ||||||||
DoubleJumpAnims[0] | 'DoubleJumpF' | ||||||||
DoubleJumpAnims[1] | 'DoubleJumpB' | ||||||||
DoubleJumpAnims[2] | 'DoubleJumpL' | ||||||||
DoubleJumpAnims[3] | 'DoubleJumpR' | ||||||||
EyeHeight | 38.0 | ||||||||
GroundSpeed | 440.0 | ||||||||
HeadBone | 'Bip01 Head' | ||||||||
IdleChatAnim | 'Idle_Chat' | ||||||||
IdleCrouchAnim | 'Crouch' | ||||||||
IdleRestAnim | 'Idle_Rest' | ||||||||
IdleSwimAnim | 'Swim_Tread' | ||||||||
IdleWeaponAnim | 'Idle_Rifle' | ||||||||
JumpZ | 340.0 | ||||||||
KParams | KarmaParamsSkel'PawnKParams' | ||||||||
LandAnims[0] | 'JumpF_Land' | ||||||||
LandAnims[1] | 'JumpB_Land' | ||||||||
LandAnims[2] | 'JumpL_Land' | ||||||||
LandAnims[3] | 'JumpR_Land' | ||||||||
LightBrightness | 255.0 | ||||||||
LightHue | 204 | ||||||||
LightRadius | 3.0 | ||||||||
LightSaturation | 0 | ||||||||
LODBias | 1.8 | ||||||||
LowGoreBlood | Class'XEffects.AlienSmallHit' | ||||||||
MaxLights | 8 | ||||||||
Mesh | Mesh'ThunderCrash.JakobM' | ||||||||
MovementAnims[0] | 'RunF' | ||||||||
MovementAnims[1] | 'RunB' | ||||||||
MovementAnims[2] | 'RunL' | ||||||||
MovementAnims[3] | 'RunR' | ||||||||
PrePivot |
|
||||||||
RequiredEquipment[0] | "XWeapons.AssaultRifle" | ||||||||
RequiredEquipment[1] | "XWeapons.ShieldGun" | ||||||||
RootBone | 'Bip01' | ||||||||
RotationRate |
|
||||||||
Skins[0] | Texture'DemoPlayerSkins.Jakob_Body' | ||||||||
Skins[1] | Texture'DemoPlayerSkins.Jakob_NewHead' | ||||||||
SpineBone1 | 'Bip01 Spine1' | ||||||||
SpineBone2 | 'Bip01 Spine2' | ||||||||
SwimAnims[0] | 'SwimF' | ||||||||
SwimAnims[1] | 'SwimB' | ||||||||
SwimAnims[2] | 'SwimL' | ||||||||
SwimAnims[3] | 'SwimR' | ||||||||
TakeoffAnims[0] | 'JumpF_Takeoff' | ||||||||
TakeoffAnims[1] | 'JumpB_Takeoff' | ||||||||
TakeoffAnims[2] | 'JumpL_Takeoff' | ||||||||
TakeoffAnims[3] | 'JumpR_Takeoff' | ||||||||
TakeoffStillAnim | 'Jump_Takeoff' | ||||||||
Texture | Texture'RedMarker_t' | ||||||||
TurnLeftAnim | 'TurnL' | ||||||||
TurnRightAnim | 'TurnR' | ||||||||
VoiceType | "xGame.MercMaleVoice" | ||||||||
WalkAnims[0] | 'WalkF' | ||||||||
WalkAnims[1] | 'WalkB' | ||||||||
WalkAnims[2] | 'WalkL' | ||||||||
WalkAnims[3] | 'WalkR' | ||||||||
WalkingPct | 0.4 | ||||||||
WaterSpeed | 220.0 |
Subobjects[edit]
PawnKParams[edit]
Class: Engine.KarmaParamsSkel
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bHighDetailOnly | False | ||||||
KAngularDamping | 0.05 | ||||||
KBuoyancy | 1.0 | ||||||
KConvulseSpacing |
|
||||||
KFriction | 0.6 | ||||||
KImpactThreshold | 500.0 | ||||||
KLinearDamping | 0.15 | ||||||
KRestitution | 0.3 | ||||||
KStartEnabled | True | ||||||
KVelDropBelowThreshold | 50.0 |