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UE2:XPawnGibGroup (UT2004)

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UT2004 Object >> XPawnGibGroup
Package: 
XEffects
This class in other games:
UT2003

null

Properties[edit]

Property group 'Gib'[edit]

Gibs[edit]

Type: array<class<Gib> >


Default value, index 0: Class'XEffects.GibOrganicRedCalf'

Default value, index 1: Class'XEffects.GibOrganicRedForearm'

Default value, index 2: Class'XEffects.GibOrganicRedForearm'

Default value, index 3: Class'XEffects.GibOrganicRedHead'

Default value, index 4: Class'XEffects.GibOrganicRedTorso'

Default value, index 5: Class'XEffects.GibOrganicRedUpperArm'

Internal variables[edit]

BloodEmitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.BloodJet'

BloodGibClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.BloodExplosion'

BloodHitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.BloodSmallHit'

GibSounds[edit]

Type: Sound

Array size: 3


Default value, index 0: Sound'PlayerSounds.NewGib1'

Default value, index 1: Sound'PlayerSounds.NewGib3'

Default value, index 2: Sound'PlayerSounds.NewGib4'

LowGoreBloodEmitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.AlienBloodJet'

LowGoreBloodGibClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.AlienBloodExplosion'

LowGoreBloodHitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.AlienSmallHit'

NoBloodEmitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.BotSparks'

NoBloodHitClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.FastBotSparks'

Enums[edit]

EGibType[edit]

EGT_Calf 
EGT_Forearm 
EGT_Hand 
EGT_Head 
EGT_Torso 
EGT_Upperarm 

Static functions[edit]

GetBloodEmitClass[edit]

static function class<xEmitterGetBloodEmitClass ()


GetGibClass[edit]

static function class<GibGetGibClass (EGibType gibType)


GibSound[edit]

static function Sound GibSound ()


PrecacheContent[edit]

static function PrecacheContent (LevelInfo Level)