My program doesn't have bugs. It just develops random features.

UE2:AlienBloodExplosion (UT2004)

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UT2004 Object >> Actor >> xEmitter >> AlienBloodExplosion

Contents

Package: 
XEffects
This class in other games:
UT2003

AlienBloodExplosion

Default values[edit]

Property Value
mAirResistance 1.3
mColorRange[1]
Member Value
B 77
G 160
R 253
mDelayRange[1] 0.1
mDirDev
Member Value
X 0.7
Y 0.7
Z 0.7
mLifeRange[0] 2.5
mLifeRange[1] 2.5
mMassRange[0] 0.5
mMassRange[1] 0.5
mMaxParticles 100
mPosDev
Member Value
X 15.0
Y 15.0
Z 45.0
mRandOrient True
mRegen False
mRegenRange[0] 140.0
mRegenRange[1] 140.0
mSizeRange[0] 30.0
mSizeRange[1] 50.0
mSpeedRange[0] 80.0
mSpeedRange[1] 80.0
mStartParticles 100
Skins
  1. Texture'XGameShadersB.Blood.BloodPuffGreen'
Style STY_Alpha