Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XPawnGibGroup (UT2003)
Object >> XPawnGibGroup |
Contents
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Properties[edit]
Property group 'Gib'[edit]
Gibs[edit]
Default value, index 0: Class'XEffects.GibOrganicRedCalf'
Default value, index 1: Class'XEffects.GibOrganicRedForearm'
Default value, index 2: Class'XEffects.GibOrganicRedForearm'
Default value, index 3: Class'XEffects.GibOrganicRedHead'
Default value, index 4: Class'XEffects.GibOrganicRedTorso'
Default value, index 5: Class'XEffects.GibOrganicRedUpperArm'
Internal variables[edit]
BloodEmitClass[edit]
Default value: Class'XEffects.BloodJet'
BloodGibClass[edit]
Default value: Class'XEffects.BloodExplosion'
BloodHitClass[edit]
Default value: Class'XEffects.BloodSmallHit'
GibSounds[edit]
Type: Sound
Array size: 3
Default value, index 0: Sound'PlayerSounds.NewGib1'
Default value, index 1: Sound'PlayerSounds.NewGib3'
Default value, index 2: Sound'PlayerSounds.NewGib4'
LowGoreBloodEmitClass[edit]
Default value: Class'XEffects.AlienBloodJet'
LowGoreBloodGibClass[edit]
Default value: Class'XEffects.AlienBloodExplosion'
LowGoreBloodHitClass[edit]
Default value: Class'XEffects.AlienSmallHit'
Enums[edit]
EGibType[edit]
- EGT_Calf
- EGT_Forearm
- EGT_Hand
- EGT_Head
- EGT_Torso
- EGT_Upperarm