My program doesn't have bugs. It just develops random features.

UE2:Gib (UT2003)

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UT2003 Object >> Actor >> Gib
Package: 
XEffects
Direct subclasses:
GibOrganicGreenUpperArm, GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
This class in other games:
U2XMP, UT2004

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Properties[edit]

Property group 'Gib'[edit]

DampenFactor[edit]

Type: float


Default value: 0.65

Trail[edit]

Type: xEmitter


TrailClass[edit]

Type: class<xEmitter>


Internal variables[edit]

GibGroupClass[edit]

Type: class<xPawnGibGroup>

=================================================================[edit]

Default value: Class'XEffects.xPawnGibGroup'

HitSounds[edit]

Type: Sound

Array size: 2


Default value, index 0: Sound'PlayerSounds.Final.Giblets1'

Default value, index 1: Sound'PlayerSounds.Final.Giblets2'

Default values[edit]

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bUseCylinderCollision True
LifeSpan 8.0
Mass 30.0
Physics PHYS_Falling
RemoteRole ROLE_None
TransientSoundVolume 0.17

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

RandSpin[edit]

simulated final function RandSpin (float spinRate)