My program doesn't have bugs. It just develops random features.

UE2:GibBotCalf (UT2003)

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UT2003 Object >> Actor >> Gib >> GibBotCalf

Contents

Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
CollisionHeight 3.0
CollisionRadius 6.0
DrawScale 0.4
DrawType DT_StaticMesh
GibGroupClass Class'XEffects.xBotGibGroup'
HitSounds[0] Sound'WeaponSounds.P1GrenFloor1'
HitSounds[1] Sound'WeaponSounds.P1GrenFloor1'
Skins
  1. Texture'GibBot'
StaticMesh StaticMesh'GibBotCalf'
TrailClass Class'XEffects.BotSparks'