My program doesn't have bugs. It just develops random features.

UE2:GibOrganicRedHand (UT2003)

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UT2003 Object >> Actor >> Gib >> GibOrganicRedHand

Contents

Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
CollisionHeight 4.0
CollisionRadius 4.0
DrawScale 1.3
DrawType DT_StaticMesh
Skins
  1. Texture'GibOrganicRed'
StaticMesh StaticMesh'GibOrganicHand'
TrailClass Class'XEffects.BloodJet'