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UE2:BloodJet (UT2003)

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UT2003 Object >> Actor >> xEmitter >> BloodJet
Package: 
XEffects
Direct subclass:
AlienBloodJet
This class in other games:
UT2004

BloodJet.

Properties[edit]

SplatterClass[edit]

Type: class<xScorch>


Default value: Class'XEffects.BloodSplatter'

Default values[edit]

Property Value
LifeSpan 3.5
mAirResistance 0.6
mDirDev
Member Value
X 0.05
Y 0.05
Z 0.05
mGrowthRate 12.0
mLifeRange[0] 1.0
mLifeRange[1] 1.0
mMassRange[0] 0.4
mMassRange[1] 0.5
mMaxParticles 60
mNumTileColumns 4
mNumTileRows 4
mRandOrient True
mRandTextures True
mRegenOffTime[0] 0.4
mRegenOffTime[1] 1.0
mRegenOnTime[0] 1.0
mRegenOnTime[1] 2.0
mRegenPause True
mRegenRange[0] 80.0
mRegenRange[1] 80.0
mSizeRange[0] 1.5
mSizeRange[1] 2.5
mSpeedRange[0] 50.0
mSpeedRange[1] 90.0
mStartParticles 0
Skins[0] Material'XGameShadersB.Blood.BloodJetC'
Style STY_Alpha

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


timer[edit]

simulated event timer ()

Overrides: Actor.Timer


Other instance functions[edit]

WallSplat[edit]

simulated function WallSplat ()


States[edit]

Ticking[edit]

Ticking.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)