I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:BloodSplatter (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Splats[edit]
Type: Texture
Array size: 3
Default value, index 0: Material'BloodFX.BloodSplat1'
Default value, index 1: Material'BloodFX.BloodSplat2'
Default value, index 2: Material'BloodFX.BloodSplat3'
Default values[edit]
Property | Value |
---|---|
bClipStaticMesh | True |
FOV | 6 |
LifeSpan | 5.0 |
ProjTexture | Material'BloodFX.BloodSplat1' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: xScorch.PostBeginPlay