Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:BotSparks (UT2004)

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UT2004 Object >> Actor >> xEmitter >> BotSparks
Package: 
XEffects
This class in other games:
UT2003

BotSparks.

Default values[edit]

Property Value
LifeSpan 3.0
mAirResistance 0.0
mAttenKa 0.0
mDelayRange[1] 0.1
mDirDev
Member Value
X 0.6
Y 0.6
Z 0.6
mGrowthRate -4.0
mLifeRange[0] 0.4
mLifeRange[1] 0.6
mMassRange[0] 1.5
mMassRange[1] 2.5
mMaxParticles 20
mParticleType PT_Line
mPosDev
Member Value
X 0.8
Y 0.8
Z 0.8
mRegen False
mRegenRange[0] 60.0
mRegenRange[1] 60.0
mSizeRange[0] 2.5
mSizeRange[1] 1.5
mSpawnVecB
Member Value
X 2.0
Y 0.0
Z 0.03
mSpeedRange[0] 150.0
mSpeedRange[1] 200.0
mStartParticles 0
ScaleGlow 2.0
Skins[0] Texture'BotSpark'
Style STY_Additive

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


timer[edit]

simulated event timer ()

Overrides: Actor.Timer


States[edit]

Ticking[edit]

Ticking.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)