My program doesn't have bugs. It just develops random features.
UE2:XPawnSoundGroup (UT2004)
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Object >> XPawnSoundGroup |
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Properties[edit]
Property group 'xPawnSoundGroup'[edit]
DeathSounds[edit]
PainSounds[edit]
Sounds[edit]
Default value, index 0: Sound'PlayerSounds.Final.Land'
Default value, index 1: Sound'PlayerSounds.Final.CorpseLanded'
Enums[edit]
ESoundType[edit]
- EST_Land
- EST_CorpseLanded
- EST_HitUnderWater
- EST_Jump
- EST_LandGrunt
- EST_Gasp
- EST_Drown
- EST_BreatheAgain
- EST_Dodge
- EST_DoubleJump
Static functions[edit]
GetDeathSound[edit]
static function Sound GetDeathSound ()
GetHitSound[edit]
static function Sound GetHitSound ()
GetSound[edit]
static function Sound GetSound (ESoundType soundType)