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UE2:xPawn internal variables (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 bAlreadySetup
- 1.2 bBerserk
- 1.3 bCanBoostDodge
- 1.4 bCanDodgeDoubleJump
- 1.5 bClearWeaponOffsets
- 1.6 bDeRes
- 1.7 bFlaming
- 1.8 bFrozenBody
- 1.9 bGibbed
- 1.10 bInvis
- 1.11 bOldInvis
- 1.12 bRubbery
- 1.13 bSkeletized
- 1.14 bSpawnDone
- 1.15 bSpawnIn
- 1.16 CurrentCombo
- 1.17 DeResFX
- 1.18 DeResMat0
- 1.19 DeResMat1
- 1.20 DeResTime
- 1.21 FireHeavyBurstAnim
- 1.22 FireHeavyRapidAnim
- 1.23 FireRifleBurstAnim
- 1.24 FireRifleRapidAnim
- 1.25 FireRootBone
- 1.26 FireState
- 1.27 HeadShotMessage
- 1.28 IdleHeavyAnim
- 1.29 IdleRifleAnim
- 1.30 InvisMaterial
- 1.31 LastUDamageSoundTime
- 1.32 MaxMultiJump
- 1.33 MinTimeBetweenPainSounds
- 1.34 MultiJumpBoost
- 1.35 MultiJumpRemaining
- 1.36 OldController
- 1.37 PlacedFemaleCharacterName
- 1.38 PlayerShadow
- 1.39 RagdollOverride
- 1.40 RagLastSoundTime
- 1.41 RealSkins
- 1.42 RepeaterDeathCount
- 1.43 SimHitFxTicker
- 1.44 SkeletonMesh
- 1.45 SmallShieldStrength
- 1.46 Species
- 1.47 TeamSkin
- 1.48 TeleportFXClass
- 1.49 TransEffects
- 1.50 TransOutEffect
- 1.51 UDamageTime
- 1.52 UDamageTimer
- 1.53 VoiceClass
- 1.54 WallDodgeAnims
- 1.55 WeaponAttachment
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Internal variables[edit]
bAlreadySetup[edit]
Type: bool
bBerserk[edit]
Type: bool
bCanBoostDodge[edit]
Type: bool
bCanDodgeDoubleJump[edit]
Type: bool
Default value: True
bClearWeaponOffsets[edit]
Type: bool
for certain custom player models
bDeRes[edit]
Type: bool
bFlaming[edit]
Type: bool
bFrozenBody[edit]
Type: bool
bGibbed[edit]
Type: bool
bInvis[edit]
Type: bool
bOldInvis[edit]
Type: bool
bRubbery[edit]
Type: bool
bSkeletized[edit]
Type: bool
bSpawnDone[edit]
Type: bool
bSpawnIn[edit]
Type: bool
CurrentCombo[edit]
Type: Combo
DeResFX[edit]
Type: Emitter
DeResMat0[edit]
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalBody'
DeResMat1[edit]
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalHead'
DeResTime[edit]
Type: float
Default value: 6.0
FireHeavyBurstAnim[edit]
Type: name
Default value: 'Biggun_Aimed'
FireHeavyRapidAnim[edit]
Type: name
Default value: 'Biggun_Burst'
FireRifleBurstAnim[edit]
Type: name
Default value: 'Rifle_Aimed'
FireRifleRapidAnim[edit]
Type: name
Default value: 'Rifle_Burst'
FireRootBone[edit]
Type: name
Default value: 'Bip01 Spine'
FireState[edit]
Type: EFireAnimState
HeadShotMessage[edit]
Type: string
Modifiers: localized
IdleHeavyAnim[edit]
Type: name
Default value: 'Idle_Biggun'
IdleRifleAnim[edit]
Type: name
Default value: 'Idle_Rifle'
InvisMaterial[edit]
Type: Material
Default value: FinalBlend'XEffectMat.InvisOverlayFB'
LastUDamageSoundTime[edit]
Type: float
MaxMultiJump[edit]
Type: int
Default value: 1
MinTimeBetweenPainSounds[edit]
Type: float
Default value: 0.35
MultiJumpBoost[edit]
Type: int
depends on the tolerance (100)
Default value: 25
MultiJumpRemaining[edit]
Type: int
Default value: 1
OldController[edit]
Type: Controller
PlacedFemaleCharacterName[edit]
Type: string
Modifiers: globalconfig
Default value: "Tamika"
PlayerShadow[edit]
Type: ShadowProjector
RagdollOverride[edit]
Type: string
RagLastSoundTime[edit]
Type: float
Modifiers: transient
RealSkins[edit]
Type: Material
Array size: 4
RepeaterDeathCount[edit]
Type: int
SimHitFxTicker[edit]
Type: int
Modifiers: transient
SkeletonMesh[edit]
Type: Mesh
SmallShieldStrength[edit]
Type: float
for preventing shieldstacking
Species[edit]
Type: class<SpeciesType>
Default value: Class'XGame.SPECIES_Merc'
TeamSkin[edit]
Type: byte
what team's skin is currently set
TeleportFXClass[edit]
Default value: Class'XEffects.TransEffect'
TransEffects[edit]
Array size: 2
Default value, index 0: Class'XEffects.NewTransEffect'
Default value, index 1: Class'XEffects.NewTransEffectBlue'
TransOutEffect[edit]
Array size: 2
Default value, index 0: Class'XEffects.NewTransDeresRed'
Default value, index 1: Class'XEffects.NewTransDeresBlue'
UDamageTime[edit]
Type: float
UDamageTimer[edit]
Type: UDamageTimer
VoiceClass[edit]
Type: class<TeamVoicePack>
WallDodgeAnims[edit]
Type: name
Array size: 4
Default value, index 0: 'WallDodgeF'
Default value, index 1: 'WallDodgeB'
Default value, index 2: 'WallDodgeL'
Default value, index 3: 'WallDodgeR'
WeaponAttachment[edit]
Type: xWeaponAttachment