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UE2:ShadowProjector (UT2004)

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UT2004 Object >> Actor >> Projector >> ShadowProjector
Package: 
Engine
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/ShadowProjectorPlaceable
This class in other games:
UT2003, U2, UE2Runtime, U2XMP

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Properties[edit]

Property group 'ShadowProjector'[edit]

bBlobShadow[edit]

Type: bool


bShadowActive[edit]

Type: bool


Default value: True

LightDirection[edit]

Type: Object.Vector


LightDistance[edit]

Type: float


RootMotion[edit]

Type: bool


ShadowActor[edit]

Type: Actor


Internal variables[edit]

ShadowTexture[edit]

Type: ShadowBitmapMaterial


Default values[edit]

Property Value
bClipBSP True
bDynamicAttach True
bGradient True
bOwnerNoSee True
bProjectActor False
bProjectOnAlpha True
bProjectOnParallelBSP True
bStatic False
CullDistance 1200.0

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

InitShadow[edit]

function InitShadow ()


UpdateShadow[edit]

function UpdateShadow ()