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UE2:ShadowProjector (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- UT2003, UT2004, U2, UE2Runtime
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ShadowProjector
Properties[edit]
Property group 'ShadowProjector'[edit]
bAlwaysAllocate[edit]
Type: bool
bBlobShadow[edit]
Type: bool
bBlurShadow[edit]
Type: bool
Default value: True
bDynamicLights[edit]
Type: bool
light sourced via dynamic lights.
bForceBlobShadow[edit]
Type: bool
bForceFullPolyShadow[edit]
Type: bool
BoundScale[edit]
Type: float
Default value: 35.0
bShadowActive[edit]
Type: bool
Default value: True
bStaticLights[edit]
Type: bool
light sourced via static lights.
InterpolateRate[edit]
Type: float
Default value: 2.5
LightDirection[edit]
Type: Object.Vector
LightDistance[edit]
Type: float
ShadowActor[edit]
Type: Actor
ShadowResolution[edit]
Type: int
Default value: 256
Internal variables[edit]
LastLightDistance[edit]
Type: float
LastRenderTime[edit]
Type: float
ShadowTexture[edit]
Type: ShadowBitmapMaterial
Default values[edit]
Property | Value |
---|---|
bClipBSP | True |
bDynamicAttach | True |
bGradient | True |
bOwnerNoSee | True |
bProjectActor | False |
bProjectOnAlpha | True |
bProjectOnParallelBSP | True |
bStatic | False |
MaxTraceDistance | 220 |
RemoteRole | ROLE_None |
VisibilityRadius | 1000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
PreRender[edit]
event PreRender ()
Overrides: Projector.PreRender
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CalcPos[edit]
InitShadow[edit]
function InitShadow ()
SetLightDistance[edit]
UpdateShadow[edit]
function UpdateShadow (optional float DeltaTime)