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UE2:ShadowBitmapMaterial (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial |
Contents
- Package:
- Engine
- Direct subclass:
- ShadowBitmapMaterialFallback
- This class in other games:
- UT2003, UT2004, U2, UE2Runtime
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Properties[edit]
bBlobShadow[edit]
Type: bool
bBlurShadow[edit]
Type: bool
Default value: True
BlobShadow[edit]
Type: BitmapMaterial
Default value: Texture'Engine.BlobTexture'
CullDistance[edit]
Type: float
Dirty[edit]
Type: bool
Default value: True
EdgeFilter[edit]
Type: BitmapMaterial
Default value: Texture'Engine.FilterTexture'
FrustumOrigin[edit]
Type: Object.Vector
Invalid[edit]
Type: bool
LightDirection[edit]
Type: Object.Vector
LightDistance[edit]
Type: float
LightFOV[edit]
Type: float
ShadowActor[edit]
Type: Actor
ShadowDarkness[edit]
Type: byte
Default value: 255
TextureInterfaces[edit]
Type: int
Array size: 2
Modifiers: const, transient
Default values[edit]
Property | Value |
---|---|
Format | TEXF_RGBA8 |
UBits | 7 |
UClamp | 256 |
UClampMode | TC_Clamp |
USize | 256 |
VBits | 7 |
VClamp | 256 |
VClampMode | TC_Clamp |
VSize | 256 |
Native functions[edit]
GetShadowLocation[edit]
native function Object.Vector GetShadowLocation ()
SetRes[edit]
native function SetRes (int Res)