Mostly Harmless

UE2:ShadowBitmapMaterial (U2XMP)

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U2XMP Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial
Package: 
Engine
Direct subclass:
ShadowBitmapMaterialFallback
This class in other games:
UT2003, UT2004, U2, UE2Runtime

null

Properties[edit]

bBlobShadow[edit]

Type: bool


bBlurShadow[edit]

Type: bool


Default value: True

BlobShadow[edit]

Type: BitmapMaterial


Default value: Texture'Engine.BlobTexture'

CullDistance[edit]

Type: float


Dirty[edit]

Type: bool


Default value: True

EdgeFilter[edit]

Type: BitmapMaterial


Default value: Texture'Engine.FilterTexture'

FrustumOrigin[edit]

Type: Object.Vector


Invalid[edit]

Type: bool


LightDirection[edit]

Type: Object.Vector


LightDistance[edit]

Type: float


LightFOV[edit]

Type: float


ShadowActor[edit]

Type: Actor


ShadowDarkness[edit]

Type: byte


Default value: 255

TextureInterfaces[edit]

Type: int

Array size: 2

Modifiers: const, transient


Default values[edit]

Property Value
Format TEXF_RGBA8
UBits 7
UClamp 256
UClampMode TC_Clamp
USize 256
VBits 7
VClamp 256
VClampMode TC_Clamp
VSize 256

Native functions[edit]

GetShadowLocation[edit]

native function Object.Vector GetShadowLocation ()


SetRes[edit]

native function SetRes (int Res)