Always snap to grid
UE2:ShadowBitmapMaterial (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial |
- Package:
- Engine
- This class in other games:
- UT2004, U2, UE2Runtime, U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bBlobShadow[edit]
Type: bool
BlobShadow[edit]
Type: BitmapMaterial
Default value: BlobTexture
CullDistance[edit]
Type: float
Dirty[edit]
Type: bool
Default value: True
Invalid[edit]
Type: bool
LightDirection[edit]
Type: Object.Vector
LightDistance[edit]
Type: float
LightFOV[edit]
Type: float
ShadowActor[edit]
Type: Actor
ShadowDarkness[edit]
Type: byte
Default value: 255
TextureInterfaces[edit]
Type: int
Array size: 2
Modifiers: const, transient
Default values[edit]
Property | Value |
---|---|
Format | TEXF_RGBA8 |
UBits | 7 |
UClamp | 128 |
UClampMode | TC_Clamp |
USize | 128 |
VBits | 7 |
VClamp | 128 |
VClampMode | TC_Clamp |
VSize | 128 |