Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ShadowProjector (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UT2004, U2, UE2Runtime, U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'ShadowProjector'[edit]
bBlobShadow[edit]
Type: bool
bShadowActive[edit]
Type: bool
Default value: True
LightDirection[edit]
Type: Object.Vector
LightDistance[edit]
Type: float
RootMotion[edit]
Type: bool
ShadowActor[edit]
Type: Actor
Internal variables[edit]
ShadowTexture[edit]
Type: ShadowBitmapMaterial
Default values[edit]
Property | Value |
---|---|
bClipBSP | True |
bDynamicAttach | True |
bGradient | True |
bOwnerNoSee | True |
bProjectActor | False |
bProjectOnAlpha | True |
bProjectOnParallelBSP | True |
bStatic | False |
CullDistance | 1200.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
InitShadow[edit]
function InitShadow ()
UpdateShadow[edit]
function UpdateShadow ()