Always snap to grid
UE2:TransEffect (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- Direct subclasses:
- TransEffectBlue, TransEffectRed
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bFixedRotationDir | True | ||||
mGrowthRate | -0.5 | ||||
mLifeRange[0] | 0.6 | ||||
mLifeRange[1] | 0.6 | ||||
mMeshNodes[0] | StaticMesh'XEffects.TeleRing' | ||||
mParticleType | PT_Mesh | ||||
mPosDev |
|
||||
mRegenRange[0] | 30.0 | ||||
mRegenRange[1] | 30.0 | ||||
mSizeRange[0] | 1.1 | ||||
mSizeRange[1] | 0.5 | ||||
mSpeedRange[0] | 0.0 | ||||
mSpeedRange[1] | 0.0 | ||||
mStartParticles | 0 | ||||
Physics | PHYS_Rotating | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Skins[0] | Material'XGameShaders.Trans.TransRing' | ||||
Tag | 'xEmitter' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
timer[edit]
simulated event timer ()
Overrides: Actor.Timer