I don't need to test my programs. I have an error-correcting modem.

UE2:TransEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> TransEffect
Package: 
XEffects
Direct subclasses:
TransEffectBlue, TransEffectRed
This class in other games:
UT2003

null

Default values[edit]

Property Value
bFixedRotationDir True
mGrowthRate -0.5
mLifeRange[0] 0.6
mLifeRange[1] 0.6
mMeshNodes[0] StaticMesh'XEffects.TeleRing'
mParticleType PT_Mesh
mPosDev
Member Value
Z 30.0
mRegenRange[0] 30.0
mRegenRange[1] 30.0
mSizeRange[0] 1.1
mSizeRange[1] 0.5
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
Skins[0] Material'XGameShaders.Trans.TransRing'
Tag 'xEmitter'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


timer[edit]

simulated event timer ()

Overrides: Actor.Timer