I'm a doctor, not a mechanic
UE2:Combo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XGame
- Direct subclasses:
- ComboBerserk, ComboCrate, ComboDefensive, ComboInvis, ComboMiniMe, ComboSpeed
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
ActivateSound[edit]
Type: Sound
Default value: Sound'GameSounds.ComboActivated'
ActivationEffectClass[edit]
Default value: Class'XEffects.ComboActivation'
AdrenalineCost[edit]
Type: float
Default value: 100.0
ComboAnnouncement[edit]
Type: Sound
OBSOLETE
ComboAnnouncementName[edit]
Type: name
Duration[edit]
Type: float
Default value: 30.0
ExecMessage[edit]
Type: string
Modifiers: localized
Icon[edit]
Type: Material
keys[edit]
Type: int
Array size: 4
species[edit]
Type: class<SpeciesType>
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
AdrenalineEmpty[edit]
function AdrenalineEmpty ()
StartEffect[edit]
function StartEffect (xPawn P)
StopEffect[edit]
function StopEffect (xPawn P)