I'm a doctor, not a mechanic

UE2:Combo (UT2004)

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UT2004 Object >> Actor >> Info >> Combo
Package: 
XGame
Direct subclasses:
ComboBerserk, ComboCrate, ComboDefensive, ComboInvis, ComboMiniMe, ComboSpeed
This class in other games:
UT2003

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Properties[edit]

ActivateSound[edit]

Type: Sound


Default value: Sound'GameSounds.ComboActivated'

ActivationEffectClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.ComboActivation'

AdrenalineCost[edit]

Type: float


Default value: 100.0

ComboAnnouncement[edit]

Type: Sound

OBSOLETE

ComboAnnouncementName[edit]

Type: name


Duration[edit]

Type: float


Default value: 30.0

ExecMessage[edit]

Type: string

Modifiers: localized


Icon[edit]

Type: Material


keys[edit]

Type: int

Array size: 4


species[edit]

Type: class<SpeciesType>


Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

AdrenalineEmpty[edit]

function AdrenalineEmpty ()


StartEffect[edit]

function StartEffect (xPawn P)


StopEffect[edit]

function StopEffect (xPawn P)