Always snap to grid
UE2:SpeciesType (UT2004)
Object >> SpeciesType |
Contents
- 1 Properties
- 1.1 AccelRate
- 1.2 AirControl
- 1.3 CrouchedPct
- 1.4 DamageScaling
- 1.5 DMTeam
- 1.6 DodgeSpeedFactor
- 1.7 DodgeSpeedZ
- 1.8 FemaleRagSkelName
- 1.9 FemaleSkeleton
- 1.10 FemaleSoundGroup
- 1.11 FemaleVoice
- 1.12 GibGroup
- 1.13 GroundSpeed
- 1.14 JumpZ
- 1.15 MaleRagSkelName
- 1.16 MaleSkeleton
- 1.17 MaleSoundGroup
- 1.18 MaleVoice
- 1.19 PawnClassName
- 1.20 RaceNum
- 1.21 ReceivedDamageScaling
- 1.22 SpeciesName
- 1.23 TauntAnimNames
- 1.24 TauntAnims
- 1.25 WalkingPct
- 1.26 WaterSpeed
- 2 Static functions
- Package:
- XGame
- Direct subclasses:
- SPECIES_Alien, SPECIESSkaarj, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
- This class in other games:
- UT2003
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Properties[edit]
AccelRate[edit]
Type: float
Default value: 1.0
AirControl[edit]
Type: float
Default value: 1.0
CrouchedPct[edit]
Type: float
Default value: 1.0
DamageScaling[edit]
Type: float
Default value: 1.0
DMTeam[edit]
Type: int
team color used in DM
DodgeSpeedFactor[edit]
Type: float
Default value: 1.0
DodgeSpeedZ[edit]
Type: float
Default value: 1.0
FemaleRagSkelName[edit]
Type: string
FemaleSkeleton[edit]
Type: string
FemaleSoundGroup[edit]
Type: string
FemaleVoice[edit]
Type: string
GibGroup[edit]
Type: string
GroundSpeed[edit]
Type: float
Default value: 1.0
JumpZ[edit]
Type: float
Default value: 1.0
MaleRagSkelName[edit]
Type: string
MaleSkeleton[edit]
Type: string
MaleSoundGroup[edit]
Type: string
MaleVoice[edit]
Type: string
PawnClassName[edit]
Type: string
Default value: "xGame.xPawn"
RaceNum[edit]
Type: int
ReceivedDamageScaling[edit]
Type: float
Default value: 1.0
SpeciesName[edit]
Type: string
Modifiers: localized
human readable name, for menus
Default value: "Human"
TauntAnimNames[edit]
Type: string
Array size: 16
Modifiers: localized
Default value, index 0: "Point"
Default value, index 1: "Beckon"
Default value, index 2: "Halt"
Default value, index 3: "Cheer"
Default value, index 4: "Pelvic Thrust"
Default value, index 5: "Ass Smack"
Default value, index 6: "Throat Cut"
Default value, index 7: "Unique"
Default value, index 8: "Team Taunt"
Default value, index 9: "Team Idle"
TauntAnims[edit]
Type: name
Array size: 16
Default value, index 0: 'gesture_point'
Default value, index 1: 'gesture_beckon'
Default value, index 2: 'gesture_halt'
Default value, index 3: 'gesture_cheer'
Default value, index 4: 'PThrust'
Default value, index 5: 'AssSmack'
Default value, index 6: 'ThroatCut'
Default value, index 7: 'Specific_1'
Default value, index 8: 'Gesture_Taunt01'
Default value, index 9: 'Idle_Character01'
WalkingPct[edit]
Type: float
Default value: 1.0
WaterSpeed[edit]
Type: float
Default value: 1.0