Always snap to grid

UE2:SPECIESSkaarj (UT2004)

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UT2004 Object >> SpeciesType >> SPECIESSkaarj
Package: 
XGame

null

Default values[edit]

Property Value
AirControl 1.2
DMTeam 1
FemaleSkeleton "SkaarjAnims.Skaarj_Skel"
FemaleSoundGroup "XGame.xAlienFemaleSoundGroup"
FemaleVoice "XGame.AlienFemaleVoice"
GibGroup "xEffects.xAlienGibGroup"
JumpZ 1.5
MaleSkeleton "SkaarjAnims.Skaarj_Skel"
MaleSoundGroup "XGame.xAlienMaleSoundGroup"
MaleVoice "XGame.AlienMaleVoice"
ReceivedDamageScaling 1.3
SpeciesName "Skaarj"
TauntAnimNames[4] "Hair flip"
TauntAnimNames[5] "Slash"
TauntAnimNames[6] "Scan"
TauntAnimNames[7] "Finger"
TauntAnimNames[8] "Idle"
TauntAnims[4] 'Gesture_Taunt02'
TauntAnims[5] 'Gesture_Taunt03'
TauntAnims[6] 'Idle_Character03'
TauntAnims[7] 'Gesture_Taunt01'
TauntAnims[8] 'Idle_Character01'
TauntAnims[9]

Static functions[edit]

GetRagSkelName[edit]

static function string GetRagSkelName (string MeshName)

Overrides: SpeciesType.GetRagSkelName