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UE2:XUtil (UT2004)
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Object >> XUtil |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Static native functions
- 3.2 Other static functions
- 3.2.1 AccuracyRating
- 3.2.2 AggressivenessRating
- 3.2.3 AgilityRating
- 3.2.4 FindPlayerRecord
- 3.2.5 GetFavoriteWeaponFor
- 3.2.6 GetMutatorClasses
- 3.2.7 GetMutatorList
- 3.2.8 GetSalaryFor
- 3.2.9 GetTeamInfoSalaryFor
- 3.2.10 GetTeamSalaryFor
- 3.2.11 RatingModifier
- 3.2.12 TacticsRating
- 3.2.13 TeamAccuracyRating
- 3.2.14 TeamAggressivenessRating
- 3.2.15 TeamAgilityRating
- 3.2.16 TeamArrayAccuracyRating
- 3.2.17 TeamArrayAggressivenessRating
- 3.2.18 TeamArrayAgilityRating
- 3.2.19 TeamArrayTacticsRating
- 3.2.20 TeamInfoAccuracyRating
- 3.2.21 TeamInfoAggressivenessRating
- 3.2.22 TeamInfoAgilityRating
- 3.2.23 TeamInfoTacticsRating
- 3.2.24 TeamTacticsRating
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Properties[edit]
Property group 'xUtil'[edit]
CachedPlayerList[edit]
Type: CachePlayers
Modifiers: private, const, transient
FileExtension[edit]
Type: string
Modifiers: protected, const
SectionName[edit]
Type: string
Modifiers: protected, const
add RosterNames to roster
Internal variables[edit]
AccuracyString[edit]
Type: string
Modifiers: localized
Default value: "Accuracy:"
AggressivenessString[edit]
Type: string
Modifiers: localized
Default value: "Aggression:"
AgilityString[edit]
Type: string
Modifiers: localized
Default value: "Agility:"
FavoriteWeapon[edit]
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
NoPreference[edit]
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
TacticsString[edit]
Type: string
Modifiers: localized
Default value: "Team Tactics:"
Structs[edit]
MutatorRecord[edit]
- class<Mutator> mutClass
- string ClassName
- string FriendlyName
- string Description
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- int RecordIndex
- byte bActivated
PlayerRecord[edit]
Modifiers: native, init
- string DefaultName
- Character's name, also used as selection tag
- class<SpeciesType> Species
- Species
- string MeshName
- Mesh type
- string BodySkinName
- Body texture name
- string FaceSkinName
- Face texture name
- Material Portrait
- Menu picture
- string TextName
- Decotext reference
- string VoiceClassName
- voice pack class name - overrides species default
- string Sex
- string Accuracy
- string Aggressiveness
- string StrafingAbility
- string CombatStyle
- string Tactics
- string ReactionTime
- string Jumpiness
- string Race
- string FavoriteWeapon
- string Menu
- info for menu displaying characters
- string Skeleton
- skeleton mesh, if it differs from the species default
- int RecordIndex
- string Ragdoll
- byte BotUse
- weighting for use by bots
- bool UseSpecular
- bool TeamFace
- bool ZeroWeaponOffsets
Functions[edit]
Static native functions[edit]
FindUPLPlayerRecord[edit]
native(564) final simulated static function PlayerRecord FindUPLPlayerRecord (string charName)
GetPlayerList[edit]
native(562) final simulated static function GetPlayerList (out array<PlayerRecord> PlayerRecords)
GetPlayerRecord[edit]
native(563) final simulated static function PlayerRecord GetPlayerRecord (int index)
LoadDecoText[edit]
native final static function DecoText LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount)
Other static functions[edit]
AccuracyRating[edit]
final simulated static function int AccuracyRating (PlayerRecord PRE)
AggressivenessRating[edit]
final simulated static function int AggressivenessRating (PlayerRecord PRE)
AgilityRating[edit]
final simulated static function int AgilityRating (PlayerRecord PRE)
FindPlayerRecord[edit]
final simulated static function PlayerRecord FindPlayerRecord (string charName)
GetFavoriteWeaponFor[edit]
final simulated static function string GetFavoriteWeaponFor (PlayerRecord PRE)
GetMutatorClasses[edit]
simulated static function array<class<Mutator> > GetMutatorClasses (optional array<string> MutClassNames)
GetMutatorList[edit]
final static function GetMutatorList (array<MutatorRecord> MutatorRecords)
GetSalaryFor[edit]
final simulated static function int GetSalaryFor (PlayerRecord PRE)
GetTeamInfoSalaryFor[edit]
final simulated static function int GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize)
GetTeamSalaryFor[edit]
RatingModifier[edit]
TacticsRating[edit]
final simulated static function int TacticsRating (PlayerRecord PRE)
TeamAccuracyRating[edit]
TeamAggressivenessRating[edit]
final simulated static function int TeamAggressivenessRating (GameProfile GP, optional int lineupsize)
TeamAgilityRating[edit]
TeamArrayAccuracyRating[edit]
TeamArrayAggressivenessRating[edit]
TeamArrayAgilityRating[edit]
TeamArrayTacticsRating[edit]
TeamInfoAccuracyRating[edit]
final simulated static function int TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAggressivenessRating[edit]
final simulated static function int TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAgilityRating[edit]
final simulated static function int TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoTacticsRating[edit]
final simulated static function int TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize)