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UE2:SpeciesType (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SpeciesType |
Contents
- 1 Properties
- 1.1 AccelRate
- 1.2 AirControl
- 1.3 CrouchedPct
- 1.4 DamageScaling
- 1.5 DodgeSpeedFactor
- 1.6 DodgeSpeedZ
- 1.7 FemaleRagSkelName
- 1.8 FemaleSkeleton
- 1.9 FemaleSoundGroup
- 1.10 FemaleVoice
- 1.11 GibGroup
- 1.12 GroundSpeed
- 1.13 JumpZ
- 1.14 MaleRagSkelName
- 1.15 MaleSkeleton
- 1.16 MaleSoundGroup
- 1.17 MaleVoice
- 1.18 PawnClassName
- 1.19 RaceNum
- 1.20 ReceivedDamageScaling
- 1.21 SpeciesName
- 1.22 WalkingPct
- 1.23 WaterSpeed
- 2 Static functions
- Package:
- XGame
- Direct subclasses:
- SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
- This class in other games:
- UT2004
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Properties[edit]
AccelRate[edit]
Type: float
Default value: 1.0
AirControl[edit]
Type: float
Default value: 1.0
CrouchedPct[edit]
Type: float
Default value: 1.0
DamageScaling[edit]
Type: float
Default value: 1.0
DodgeSpeedFactor[edit]
Type: float
Default value: 1.0
DodgeSpeedZ[edit]
Type: float
Default value: 1.0
FemaleRagSkelName[edit]
Type: string
FemaleSkeleton[edit]
Type: string
FemaleSoundGroup[edit]
Type: string
FemaleVoice[edit]
Type: string
GibGroup[edit]
Type: string
GroundSpeed[edit]
Type: float
Default value: 1.0
JumpZ[edit]
Type: float
Default value: 1.0
MaleRagSkelName[edit]
Type: string
MaleSkeleton[edit]
Type: string
MaleSoundGroup[edit]
Type: string
MaleVoice[edit]
Type: string
PawnClassName[edit]
Type: string
Default value: "xGame.xPawn"
RaceNum[edit]
Type: int
ReceivedDamageScaling[edit]
Type: float
Default value: 1.0
SpeciesName[edit]
Type: string
Modifiers: localized
human readable name, for menus
Default value: "Human"
WalkingPct[edit]
Type: float
Default value: 1.0
WaterSpeed[edit]
Type: float
Default value: 1.0
Static functions[edit]
GetRagSkelName[edit]
LoadResources[edit]
static function LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum)
ModifyImpartedDamage[edit]
static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ModifyPawn[edit]
static function ModifyPawn (Pawn P)
ModifyReceivedDamage[edit]
static function int ModifyReceivedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)