Always snap to grid
UE2:XPawn (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> XPawn |
Contents
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Properties[edit]
See xPawn properties.
Enums[edit]
EFireAnimState[edit]
- FS_None
- FS_PlayOnce
- FS_Looping
- FS_Ready
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pawn.Destroyed
KImpact[edit]
Overrides: Actor.KImpact
KSkelConvulse[edit]
event KSkelConvulse ()
Overrides: Actor.KSkelConvulse
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
PlayDying[edit]
Overrides: Pawn.PlayDying
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
SetAnimAction[edit]
simulated event SetAnimAction (name NewAction)
Overrides: UnrealPawn.SetAnimAction
SetHeadScale[edit]
simulated event SetHeadScale (float NewScale)
Overrides: Pawn.SetHeadScale
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
States[edit]
Dying[edit]
Dying.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.Dying.AnimEnd
Dying.BeginState[edit]
simulated event BeginState ()
Overrides: UnrealPawn.Dying.BeginState
Dying.FellOutOfWorld[edit]
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Pawn.Dying.FellOutOfWorld
Dying.KVelDropBelow[edit]
event KVelDropBelow ()
Overrides: Actor.KVelDropBelow (global)
Dying.TakeDamage[edit]
simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageType> damageType)
Overrides: Pawn.Dying.TakeDamage
Dying.Timer[edit]
simulated event Timer ()
Overrides: Pawn.Dying.Timer
Dying.LandThump[edit]
function LandThump ()
Overrides: Pawn.Dying.LandThump