I don't need to test my programs. I have an error-correcting modem.
UE2:XWeaponAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> XWeaponAttachment |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'xWeaponAttachment'[edit]
bAltRapidFire[edit]
Type: bool
bHeavy[edit]
Type: bool
bRapidFire[edit]
Type: bool
Internal variables[edit]
LitWeapon[edit]
Type: Weapon
mHitActor[edit]
Type: Actor
mHitNormal[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.4 |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: WeaponAttachment.ThirdPersonEffects
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
GetHitInfo[edit]
simulated function GetHitInfo ()
GetTipLocation[edit]
simulated function Object.Vector GetTipLocation ()
Hide[edit]
simulated function Hide (bool NewbHidden)
InitFor[edit]
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor
WeaponLight[edit]
simulated function WeaponLight ()