Mostly Harmless
UE2:Inventory (UT2004)
Contents
- 1 Properties
- 2 Functions
- 2.1 Static functions
- 2.2 Exec functions
- 2.3 Events
- 2.4 Other instance functions
- 2.4.1 AttachToPawn
- 2.4.2 DetachFromPawn
- 2.4.3 DropFrom
- 2.4.4 GetHumanReadableName
- 2.4.5 GiveTo
- 2.4.6 HandlePickupQuery
- 2.4.7 NextWeapon
- 2.4.8 OwnerEvent
- 2.4.9 PickupFunction
- 2.4.10 PrevWeapon
- 2.4.11 PrioritizeArmor
- 2.4.12 RecommendWeapon
- 2.4.13 SelectNext
- 2.4.14 SetOwnerDisplay
- 2.4.15 Use
- 2.4.16 WeaponChange
- Package:
- Engine
- Direct subclasses:
- Ammunition, KeyInventory, Powerups, Weapon
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, U2XMP, UDK, UT3
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Inventory
Inventory is the parent class of all actors that can be carried by other actors. Inventory items are placed in the holding actor's inventory chain, a linked list of inventory actors. Each inventory class knows what pickup can spawn it (its PickupClass). When tossed out (using the DropFrom() function), inventory items replace themselves with an actor of their Pickup class.
Properties[edit]
Property group 'FirstPerson'[edit]
PlayerViewPivot[edit]
Type: Object.Rotator
additive rotation offset for tweaks
Property group 'Inventory'[edit]
bDrawingFirstPerson[edit]
Type: bool
BobDamping[edit]
Type: float
Default value: 0.96
Charge[edit]
Type: int
Modifiers: travel
IconCoords[edit]
Type: Object.IntBox
IconMaterial[edit]
Type: Material
ItemName[edit]
Type: string
Modifiers: localized, cache
Internal variables[edit]
AttachmentClass[edit]
Type: class<InventoryAttachment>
Modifiers: cache
Default value: Class'Engine.InventoryAttachment'
bDisplayableInv[edit]
Type: bool
Item displayed in HUD.
bTossedOut[edit]
Type: bool
true if weapon/inventory was tossed out (so players can't cheat w/ weaponstay)
GroupOffset[edit]
Type: byte
position within inventory group. (used by prevweapon and nextweapon)
InventoryGroup[edit]
Type: byte
The weapon/inventory set, 0-9.
PickupClass[edit]
Modifiers: cache
what class of pickup is associated with this inventory item
PlayerViewOffset[edit]
Type: Object.Vector
Offset from view center.
ThirdPersonActor[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bClientAnim | True |
bHidden | True |
bOnlyDirtyReplication | True |
bOnlyOwnerSee | True |
bOnlyRelevantToOwner | True |
bReplicateMovement | False |
bTravel | True |
DrawType | DT_None |
NetPriority | 1.4 |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Static functions[edit]
StaticItemName[edit]
Exec functions[edit]
updaterelative[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
RenderOverlays[edit]
Overrides: Actor.RenderOverlays
TravelPostAccept[edit]
Overrides: Actor.TravelPostAccept
TravelPreAccept[edit]
Overrides: Actor.TravelPreAccept
Other instance functions[edit]
AttachToPawn[edit]
DetachFromPawn[edit]
DropFrom[edit]
GetHumanReadableName[edit]
Overrides: Actor.GetHumanReadableName