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UE2:Pawn events (UT2004)

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UT2004 Object >> Actor >> Pawn (events)
Pawn events in other games:
U2, UE2Runtime, UT2003, UT3, UDK
Other member categories for this class:
instance functions, internal variables

Events[edit]

AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd


BaseChange[edit]

singular event BaseChange ()

Overrides: Actor.BaseChange


BreathTimer[edit]

event BreathTimer ()


ChangeAnimation[edit]

simulated event ChangeAnimation ()


ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type)


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachedBy[edit]

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


EndCrouch[edit]

event EndCrouch (float HeightAdjust)


Falling[edit]

event Falling ()

Overrides: Actor.Falling


FellOutOfWorld[edit]

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


FinishedInterpolation[edit]

event FinishedInterpolation ()

Overrides: Actor.FinishedInterpolation


HeadVolumeChange[edit]

event HeadVolumeChange (PhysicsVolume newHeadVolume)


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


KilledBy[edit]

event KilledBy (Pawn EventInstigator)

Overrides: Actor.KilledBy


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


ModifyVelocity[edit]

simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)


PlayDying[edit]

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)


PlayFalling[edit]

simulated event PlayFalling ()


PlayJump[edit]

simulated event PlayJump ()


PlayLandingAnimation[edit]

simulated event PlayLandingAnimation (float ImpactVel)


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PostRender2D[edit]

simulated event PostRender2D (Canvas C, float ScreenLocX, float ScreenLocY)


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


SetAnimAction[edit]

simulated event SetAnimAction (name NewAction)


SetHeadScale[edit]

simulated event SetHeadScale (float NewScale)


SetWalking[edit]

event SetWalking (bool bNewIsWalking)


StartCrouch[edit]

event StartCrouch (float HeightAdjust)


StartDriving[edit]

simulated event StartDriving (Vehicle V)


StopDriving[edit]

simulated event StopDriving (Vehicle V)


StopPlayFiring[edit]

simulated event StopPlayFiring ()


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UpdateEyeHeight[edit]

event UpdateEyeHeight (float DeltaTime)