Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Pawn events (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Events
- 1.1 AnimEnd
- 1.2 BaseChange
- 1.3 BreathTimer
- 1.4 ChangeAnimation
- 1.5 ClientMessage
- 1.6 Destroyed
- 1.7 EncroachedBy
- 1.8 EncroachingOn
- 1.9 EndCrouch
- 1.10 Falling
- 1.11 FellOutOfWorld
- 1.12 FinishedInterpolation
- 1.13 HeadVolumeChange
- 1.14 HitWall
- 1.15 KilledBy
- 1.16 Landed
- 1.17 ModifyVelocity
- 1.18 PlayDying
- 1.19 PlayFalling
- 1.20 PlayJump
- 1.21 PlayLandingAnimation
- 1.22 PostBeginPlay
- 1.23 PostNetBeginPlay
- 1.24 PostRender2D
- 1.25 PreBeginPlay
- 1.26 SetAnimAction
- 1.27 SetHeadScale
- 1.28 SetWalking
- 1.29 StartCrouch
- 1.30 StartDriving
- 1.31 StopDriving
- 1.32 StopPlayFiring
- 1.33 TakeDamage
- 1.34 Trigger
- 1.35 UpdateEyeHeight
- Pawn events in other games:
- U2, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- instance functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd
BaseChange[edit]
singular event BaseChange ()
Overrides: Actor.BaseChange
BreathTimer[edit]
event BreathTimer ()
ChangeAnimation[edit]
simulated event ChangeAnimation ()
ClientMessage[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachedBy[edit]
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
EndCrouch[edit]
event EndCrouch (float HeightAdjust)
Falling[edit]
event Falling ()
Overrides: Actor.Falling
FellOutOfWorld[edit]
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Actor.FellOutOfWorld
FinishedInterpolation[edit]
event FinishedInterpolation ()
Overrides: Actor.FinishedInterpolation
HeadVolumeChange[edit]
event HeadVolumeChange (PhysicsVolume newHeadVolume)
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
KilledBy[edit]
event KilledBy (Pawn EventInstigator)
Overrides: Actor.KilledBy
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
ModifyVelocity[edit]
simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)
PlayDying[edit]
PlayFalling[edit]
simulated event PlayFalling ()
PlayJump[edit]
simulated event PlayJump ()
PlayLandingAnimation[edit]
simulated event PlayLandingAnimation (float ImpactVel)
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
PostRender2D[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
SetAnimAction[edit]
simulated event SetAnimAction (name NewAction)
SetHeadScale[edit]
simulated event SetHeadScale (float NewScale)
SetWalking[edit]
event SetWalking (bool bNewIsWalking)
StartCrouch[edit]
event StartCrouch (float HeightAdjust)
StartDriving[edit]
simulated event StartDriving (Vehicle V)
StopDriving[edit]
simulated event StopDriving (Vehicle V)
StopPlayFiring[edit]
simulated event StopPlayFiring ()
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Trigger[edit]
Overrides: Actor.Trigger
UpdateEyeHeight[edit]
event UpdateEyeHeight (float DeltaTime)