Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:StaticMeshActor (UT2004)

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UT2004 Object >> Actor >> StaticMeshActor
Package: 
Engine
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWStaticMesh
This class in other games:
UE2Runtime, U2, UT2003, U2XMP, UDK, UT3

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

Properties[edit]

Property group 'StaticMeshActor'[edit]

bExactProjectileCollision[edit]

Type: bool

nonzero extent projectiles should shrink to zero when hitting this actor

Default value: True

Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bCollideActors True
bEdShouldSnap True
bShadowCast True
bStatic True
bStaticLighting True
bUseDynamicLights True
bWorldGeometry True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh