UE2:StaticMeshActor (UT2004)

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UT2004 Object >> Actor >> StaticMeshActor
Package:
Engine
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWStaticMesh
This class in other games:

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

Properties

Property group 'StaticMeshActor'

bExactProjectileCollision

Type: bool

nonzero extent projectiles should shrink to zero when hitting this actor

Default value: True

Default values