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UE3:StaticMeshActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> StaticMeshActorBase >> StaticMeshActor |
- Package:
- Engine
- Direct subclass:
- UTTeamStaticMesh
- This class in other games:
- UE2Runtime, U2, UT2003, UT2004, U2XMP, UDK
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'StaticMeshActor'[edit]
StaticMeshComponent[edit]
Type: StaticMeshComponent
Modifiers: const, editconst
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values[edit]
Property | Value |
---|---|
BlockRigidBody | True |
CollisionComponent | StaticMeshComponent'StaticMeshComponent0' |
CollisionType | COLLIDE_BlockAll |
Components[0] | StaticMeshComponent'StaticMeshComponent0' |
Subobjects[edit]
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bAllowApproximateOcclusion | True |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay