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UE2:StaticMeshActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- ResizableStaticMesh
- This class in other games:
- UE2Runtime, U2, UT2003, UT2004, UDK, UT3
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Default values[edit]
Property | Value |
---|---|
bAcceptsProjectors | True |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bEdCanOverlap | True |
bEdShouldSnap | True |
bIgnoreSingularityDamage | False |
bIgnoreSingularityForces | False |
bMustFace | False |
bShadowCast | True |
bStatic | True |
bStaticLighting | True |
bWorldGeometry | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
DrawType | DT_StaticMesh |