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UE2:ResizableStaticMesh (U2XMP)
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Object >> Actor >> StaticMeshActor >> ResizableStaticMesh |
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ResizableStaticMesh.uc Created By: Matthias Worch Created On:1/03/02 $Author: Mfox $ $Date: 12/14/02 10:52p $ $Revision: 16 $
Properties[edit]
Property group 'ResizableStaticMesh'[edit]
bDebugMode[edit]
Type: bool
print out debug information
ChangeModifier[edit]
Type: float
time it takes to shrink/grow
Default value: 1.0
InitialDrawScale[edit]
Type: float
seperate value so that we can still see them in the editor if 0
InitialScaleGlow[edit]
Type: float
seperate value so that we can still see them in the editor if 0
TargetScaleGlow[edit]
TargetScales[edit]
TriggerDelay[edit]
Type: float
time to wait before the trigger takes effect
Internal variables[edit]
bFadeIn[edit]
Type: bool
bMaximize[edit]
Type: bool
bScaleInProgress[edit]
Type: bool
FadeDelta[edit]
Type: float
ScaleDelta[edit]
Type: float
TargetScale[edit]
Type: float
TriggerScaleIndex[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bStatic | False |
InitialState | 'TriggerToggle' |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
ScalingCompleted[edit]
function ScalingCompleted ()
States[edit]
TriggerToggle[edit]
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)