UE3:StaticMeshActor (UDK)

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UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor
Package:
Engine
Direct subclasses:
UTTeamStaticMesh, InteractiveFoliageActor
This class in other games:

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors

Properties

Property group 'StaticMeshActor'

StaticMeshComponent

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'StaticMeshComponent0'

Default values

Subobjects

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay