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UE3:UTTeamStaticMesh (UT3)
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Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh |
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Properties[edit]
Property group 'UTTeamStaticMesh'[edit]
NeutralMaterial[edit]
Type: Material
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team
TeamMaterials[edit]
Type: array<MaterialInterface>
material used when owned by a team
Default values[edit]
Property | Value |
---|---|
BlockRigidBody | False |
bStasis | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: StaticMeshActor.StaticMeshComponent0
No new values.
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: StaticMeshActor.PreBeginPlay
Other instance functions[edit]
SetTeamNum[edit]
simulated function SetTeamNum (byte NewTeam)