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UE3:StaticMeshComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent
Package: 
Engine
Direct subclasses:
CoverMeshComponent, MaterialEditorMeshComponent, StaticMeshEditorComponent, UTGibStaticMeshComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AdvancedLighting'[edit]

bUseSubDivisions[edit]

Type: bool

Modifiers: const

Whether to use subdivisions or just the triangle's vertices.

Default value: True

MaxSubDivisions[edit]

Type: int

Modifiers: const

Maximum number of subdivisions.

Default value: 8

MinSubDivisions[edit]

Type: int

Modifiers: const

Minimum number of subdivisions, needs to be at least 2.

Default value: 2

SubDivisionStepSize[edit]

Type: int

Modifiers: const

Subdivision step size for static vertex lighting.

Default value: 16

Property group 'StaticMeshComponent'[edit]

bIgnoreInstanceForTextureStreaming[edit]

Type: bool

Ignore this instance of this static mesh when calculating streaming information. This can be useful when doing things like applying character textures to static geometry, to avoid them using distance-based streaming.

bOverrideLightMapResolution[edit]

Type: bool

Modifiers: const

Whether to override the lightmap resolution defined in the static mesh

Default value: True

OverriddenLightMapResolution[edit]

Type: int

Modifiers: const

Light map resolution used if bOverrideLightMapResolution is TRUE

StaticMesh[edit]

Type: StaticMesh

Modifiers: const


WireframeColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 0

Internal variables[edit]

ForcedLodModel[edit]

Type: int

if 0, auto-select LOD level. if >0, force to (ForcedLodModel-1)

IrrelevantLights[edit]

Type: array<Object.Guid>

Modifiers: const


LODData[edit]

Type: array<StaticMeshComponentLODInfo>

Modifiers: native, private, const


PreviousLODLevel[edit]

Type: int

Previous LOD level

Default values[edit]

Property Value
bAcceptsDecals True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
bUsePrecomputedShadows True
CollideActors True
TickGroup TG_PreAsyncWork

Structs[edit]

StaticMeshComponentLODInfo[edit]

array<ShadowMap2D> ShadowMaps 
array<Object> ShadowVertexBuffers 
pointer{FLightMap} LightMap 

Native functions[edit]

SetStaticMesh[edit]

simulated native final function SetStaticMesh (StaticMesh NewMesh)

Change the StaticMesh used by this instance.