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UE3:MeshComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent |
- Package:
- Engine
- Direct subclasses:
- SkeletalMeshComponent, StaticMeshComponent
- This class in other games:
- UDK
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Properties[edit]
Property group 'Rendering'[edit]
Materials[edit]
Type: array<MaterialInterface>
Modifiers: const
Default values[edit]
Property | Value |
---|---|
bAcceptsLights | True |
bUseAsOccluder | True |
CastShadow | True |
Functions[edit]
Native functions[edit]
GetMaterial[edit]
native function MaterialInterface GetMaterial (int ElementIndex)
Parameters:
- ElementIndex - The element to access the material of.
Returns:
- the material used by the indexed element of this mesh.
GetNumElements[edit]
native function int GetNumElements ()
Returns:
- The total number of elements in the mesh.
SetMaterial[edit]
native function SetMaterial (int ElementIndex, MaterialInterface Material)
Changes the material applied to an element of the mesh.
Parameters:
- ElementIndex - The element to access the material of.
Returns:
- the material used by the indexed element of this mesh.
Other instance functions[edit]
CreateAndSetMaterialInstanceConstant[edit]
function MaterialInstanceConstant CreateAndSetMaterialInstanceConstant (int ElementIndex)
Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced.
Parameters:
- ElementIndex - The index of the skin to replace the material for.
CreateAndSetMaterialInstanceTimeVarying[edit]
function MaterialInstanceTimeVarying CreateAndSetMaterialInstanceTimeVarying (int ElementIndex)
Creates a material instance for the specified element index. The parent of the instance is set to the material being replaced.
Parameters:
- ElementIndex - The index of the skin to replace the material for.